Each powerup has a certain
action index. This property is what sets the powerups behavior, and some other parameters change the effect. The list of action indexes is the same in and Carmageddon , though Carma2's list has some more.
Each index has a certain number of
integer and floating point parameters. If any of the required parameters is missing, the game will crash. Some indexes don't have any parameters.
The following is a list of indexes and their parameters.
Int 1: Minimum credits. Int 2: Maximum credits.
1: Sets the peds' speed. For some weird reason, if the powerup number is 2 ( pedestrians with greased shoes), it won't affect the speed of their movements: just the speed at which they leave their spot.
2: Sets the peds' size. Used in giant pedestrians.
Float 1: Size factor. Sets the height.
Float 2: Size factor. Sets the left-to-right width. Float 3: Size factor. Sets the front-to-back width.
3: Explosive pedestrians.
4: Selects a random powerup. Used in random selection (28).
Ints: A list of the powerups that can be chosen.
6: Free repairs.
7: Instant repair.
8: Timer frozen / thaw.
9: Sets the car's acceleration, suspension, etc. Used in hot rod.
Float 1: Speed factor. This is either useless or it messes with the other parameters.
Float 2: Grip multiplier. Multiplies the speed and how much the car will rise when accelerating.
Float 3: Front suspension give multiplier. Sets how wobbly the car's front suspension is.
Float 4: Rear suspension give multiplier. Sets how wobbly the car's rear suspension is.
Float 5: Front extra ride height. Offsets the front wheels' height.
Float 6: Rear extra ride height. Offsets the rear wheels' height. Float 7: Damping multiplier. Sets how much the wheels bounce back when they hit the ground.
10: Underwater ability.
11: Time bonus.
Int 1: Minimum time. Int 2: Maximum time.
12: Bodywork trashed.
14: Sets the opponents' acceleration. Used in turbo opponents.
15: Sets the cops' acceleration. Used in turbo cops. It has no effect.
45: Pedestrian repulsificator. Read #38 for the parameter's description.
Float 1: Power.
Float 2: Up factor.
Float 3: Spin factor. Float 4: Max distance.
46: Extra APO.
Int 1: Armour increase. -1 maxes it out.
Int 2: Power increase. -1 maxes it out. Int 3: Offensive increase. -1 maxes it out.
47: Extra APO slot.
Int 1: Armour increase.
Int 2: Power increase. Int 3: Offensive increase.
48: Drink driving.
Float 1: Amplitude. Sets how much the Field of View changes. If this value is too high, the camera FOV might be upside down: a common effect when increasing a game's FOV too much.
Float 2: Min period. Sets the minimum interval at which the FOV wobbles back and forth, in milliseconds.
Float 3: Max period. Sets the maximum interval.
Float 4: Impulse. This option doesn't seem to do anything. Int 1: Points multiplier.
49: Pedestrian flamethrower.
50: Pedestrian Valium.
51: Powerup cancellificatinizer.
52: Mutant tail thing. Changing these parameters has no effect. These options must be changed on the GENERAL.TXT file.
Float 1: Mass of each segment.
Float 2: Mass of ball at end. Int 1: Number of segments.
53: Sever tail. 54: Cloaking device.