| Powerup | |
|---|---|
| Bodywork Trashed | |
| |
| Icons | |
|
| |
| Info | |
| A powerup in | Carma, Carma2, CarmaTDR |
| Type | Car |
| Use | Instantaneous |
The Bodywork Trashed powerup, full "name" Oh Dear, Bodywork Trashed!, loosens and drops the car's bodywork. All of the car's parts fly off, but it's just the bodywork; no critical components are damaged, so money isn't spent in fixing them. In addition to making the pieces fly off, it also smacks a bit of the car's frame. Carmageddon's vehicles don't "have" bodywork parts, so instead, this powerup only smacks the car's aspect. It still doesn't cost money.
Carmageddon[]
Collecting this powerup several times (mostly via cheats) breaks the structure each time more, until it reaches a point where it starts to actually create giant jagged polygons.
To obtain it with cheats, press Shift+3 when in cheat mode or type BIGBOTTOM.
Technical data[]
| Code number | 13 |
| Icon | none |
| Fizzle type | -1 |
| Action index | 12 |
| Float parameters | none |
| Integer parameters | none |
| Group inclusion | 0 |
| Pratcam sequence | 43 |
| Net type (?) | 2 |
Carmageddon II[]
Collecting it several times (mostly via cheats) can smack the car so much that it'll look like a mere board on wheels.
To obtain it with cheats, press Shift+3 when in cheat mode or type CLANGCLANG.
Technical data[]
| Code number | 13 |
| Icon | none |
| Fizzle type | -1 |
| Action index | 12 |
| Float parameters | none |
| Integer parameters | none |
| Group inclusion | 0 |
| Pratcam sequence | 43 |
| Flags (?) | 2 |
Carmageddon TDR 2000[]
The car's frame isn't changed; only the pieces fall off. And they don't fly away, they just drop.
