The Carmageddon series are all based around cars. The player drives a car, the opponents drive cars, the police drive cars, etc. The only things that aren't cars are the pedestrians, pickups and the like.
Vehicles[]
The Carmageddon series feature a wide variety of vehicles, of many types. Front-wheel drive, Rear-wheel drive, 4-wheel drive off-roaders, cars with more than four wheels, and one with no wheels at all. Then there's the sizes, the shapes, the blades attached... read their articles for further info.
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Some powerups affect the vehicle movements or controls, in several ways. For a list of all those powerups, see their category.
Custom cars[]
The fans have been able to create custom cars for all 3 PC games. They can be played an controlled just like any regular car, but extra tools are needed to add them to the game, such as Carstockalypse for Carmageddon II.
Reality[]
Basically, the cars in the Carmageddon series act just as a regular car would, and they react to physics as they would in real life. The only noticeable differences are that sometimes, cars can be cut in half if smacked against a sharp edge, whereas that's a highly improbable scenario in real-life. Another huge difference is that the gravity is severely decreased. It can take up to 6 seconds to fall 200 feet, while in real-life, it could take less than 4.
See also[]
- The Eagle series of cars, usually the player default
- Driver - because without them, the cars don't do much
- Opponents - the cars you'll be wasting
- The Cops - the cars you'll be avoiding (or wasting)
- Drones - background cars that aren't involved in the races.