| Powerup | |||||
|---|---|---|---|---|---|
| Explosive Pedestrians | |||||
| Icons | |||||
|
| |||||
| Info | |||||
| A powerup in | Carma, Carma2, CarmaTDR, Carma64 | ||||
| Type | Ped | ||||
| Use | Timed | ||||
| Amount | 30 seconds; 15 in CarmaTDR; 20 in Carma64 | ||||
The Explosive Pedestrians powerup makes all pedestrians in the level explode upon contact. Any collision, no matter how soft, will make the body parts of a pedestrian fly off everywhere, granting a good amount of splatter bonuses.
In Carmageddon: TDR 2000 and Carmageddon 64, in addition to breaking into pieces, the pedestrians literally explode, capable of damaging the car as if the pedestrian was a mine. This makes it a powerup to avoid!
Carmageddon[]
To obtain it with cheats, press 5 when in cheat mode or type SUPERHOOPS.
Technical data[]
| Code number | 4 |
| Icon | Cexplo.PIX |
| Fizzle type | 0 |
| Action index | 3 |
| Float parameters | none |
| Integer parameters | none |
| Group inclusion | 0 |
| Pratcam sequence | 38 |
| Net type (?) | 1 |
Carmageddon II[]
To obtain it with cheats, press 4 when in cheat mode or type TWATOFF.
Technical data[]
| Code number | 4 |
| Icon | explopeds |
| Fizzle type | 0 |
| Action index | 3 |
| Float parameters | none |
| Integer parameters | none |
| Group inclusion | 2048 |
| Pratcam sequence | 38 |
| Flags (?) | 67 |
Carmageddon: TDR 2000[]
Exploding pedestrians cause damage to cars.
Carmageddon 64[]
Exploding pedestrians cause damage to cars.