Powerup | ||||||
---|---|---|---|---|---|---|
Frozen Opponents | ||||||
Icons | ||||||
| ||||||
Info | ||||||
A powerup in | Carma, Carma2, CarmaTDR, CarmaPS, Carma64 | |||||
Type | Misc. | |||||
Use | Timed | |||||
Amount | 30 seconds 10 seconds (CarmaTDR) 20 seconds (Carma64) |
The Frozen Opponents powerup makes all opponents on the level stop still, losing the ability to drive or turn. Even though more damage can be inflicted while they are moving, the player is temporarily free to hit opponents while they can't fight back.
Carmageddon[]
To obtain it with cheats, press Shift+5 when in cheat mode or type SPAMACCIDENTS.
Technical data[]
Code number | 15 |
Icon | Cofreeze.PIX |
Fizzle type | 0 |
Action index | 14 |
Float parameters | Speed factor: 0 |
Integer parameters | none |
Group inclusion | 64 |
Pratcam sequence | 38 |
Net type (?) | 2 |
Carmageddon II[]
To obtain it with cheats, press Shift+5 when in cheat mode or type BLUEBALZ.
Technical data[]
Code number | 15 |
Icon | frozenoppos |
Fizzle type | 0 |
Action index | 14 |
Float parameters | Speed factor: 0 |
Integer parameters | none |
Group inclusion | 64 |
Pratcam sequence | 38 |
Flags (?) | 2 |
Carmageddon: TDR 2000[]
Nothing to note.
Carmageddon (PlayStation)[]
Nothing to note.
Carmageddon 64[]
Nothing to note.