- For the menu in Carmageddon TDR 2000, see Sound.
Several sound effects make the ambient in the Carmageddon games, from engines to metal clanking, to tires screeching.
Carmageddon and Carmageddon II[]
In Carmageddon, the Splat Pack, and Carmageddon II the sound files are in the DATA\SOUND
folder. These sounds are used by the games, although some of them aren't used at all. Most of these files exist both in Carmageddon and Carmageddon II.
Technical information[]
All of the wave files have the following characteristics:
- Bit rate: 128Kbps
- Audio sample size: 8 bit
- Channels: 1 (mono)
- Audio sample speed: 16kHz
- Audio format: PCM
The player is free to replace the sound files, but the previous attributes must be the same.
List[]
C·V·D·E | |
To Do: Recheck this for Carma2; pretty sure my copy of the game, including its sounds, is all messed up. Care to do so? |
File name | Carmageddon, Demo & Splat Pack | Carmageddon II | Description |
---|---|---|---|
AAARGH.WAV | Yes | No | A male pedestrian screaming. Faster than the Demo version. |
ACIDBATH.WAV | Yes | Yes | Sound of entering/exiting bodies of liquid. |
AHH_02.wav | No | Yes | A male ped screaming. |
ahh_03.wav | No | Yes | A male ped screaming. |
AHH_04.wav | No | Yes | A male ped screaming "Oh!". |
ALIENGETHIT_A3.wav | No | Yes | Unused alien hit sound. |
alienscreem_0216.wav | No | Yes | Unused alien scream sound. |
ALRIGHT3.WAV | Yes | No | Die Anna saying "Hoohoohoo! All right!" after completing a race. |
ALRIGHT4.WAV | Yes | No | Die Anna saying "All right!" after completing a race. |
BAASPLAT.WAV | Yes | No | A sheep baa-ing and then getting splat. |
BEHIND1.WAV | Yes | No | Die Anna screaming after being hit from behind. |
BEN01.WAV | Yes | No | An evil laugh that can be heard in the demo when trying to use a feature only available in the full version. |
bend.wav | No | Yes | Metal bending, can be heard on some occasions when wasting or heavily damaging an opponent. |
BETHURT.WAV | Yes | No | Die Anna saying "I bet that hurt!" after killing a ped. |
BIGGIBS.WAV | Yes | No | A male ped screaming and being splat with big force. |
BIGGIBS2.WAV | Yes | No | A male ped screaming and being splat with big force. Almost exact copy of BIGGIBS.WAV in the Demo with a different impact noise, but is completely different in the full version. |
BIGHIT02.WAV | Yes | No | Ditto. |
BIGHIT03.WAV | Yes | No | Ditto, the first DOS release doesn't have the splatter at the end. |
BIGHIT1.WAV | Yes | No | A female ped screaming and being splat with big force. Sound is different in the Demo version. |
BIGHIT2.WAV | Yes | No | A male ped screaming and being splat with big force. Also different compared to the Demo. |
BIGHIT3.WAV | Yes | No | A female ped screaming and being splat with big force. Sounds more like a man in the Demo version. |
BIGHIT4.WAV | Yes | No | A male ped screaming and being splat with big force. Different in the Demo version. |
BigImpact1.WAV | No | Yes | A big splat sound. |
BigImpact2.WAV | No | Yes | A big splat sound. |
BigImpact3.WAV | No | Yes | A big splat sound. |
BIGOW.WAV | Yes | No | A male ped making a loud and weird scream. |
BIGSMASH.WAV | No | Yes | Glass breaking. |
BIRD1.WAV | No | Yes | Birds tweeting. |
BIRD2.WAV | No | Yes | Same file as BIRD1.WAV. |
BIRD3.WAV | No | Yes | Birds tweeting. |
BIRD4.WAV | No | Yes | Birds tweeting. |
BIRD5.WAV | No | Yes | Same file as BIRD3.WAV. |
BOING!.WAV | Yes | Yes | The sound played when the player bounces/uses Kangaroo on Command in Carma2. |
BOYS02.WAV | Yes | No | A male ped screaming. |
BOYS06.WAV | Yes | No | A male ped screaming like a chicken. |
BOYS08.WAV | Yes | No | A male ped screaming. |
BURP1.WAV | No | Yes | Burping used during drink driving. |
BURP2.WAV | No | Yes | Burping used during drink driving. |
BUTT.WAV | Yes | Yes | The sound used when the player highlights another option on a menu. |
BUZZER.WAV | Yes | Yes | The buzz sound that plays when the timer has less than 10 seconds left. |
CAFE_01.wav | No | Yes | People talking. Seems to be unused. |
CAFE_03.wav | No | Yes | Same file as CAFE_01. |
CAFE_04.wav | No | Yes | People talking. Seems to be unused. |
CARMID03.MID | Yes | No | Unused MIDI music. |
CARMID04.MID | Yes | No | Unused MIDI music. |
CARMID10.MID | Yes | No | Unused MIDI music. |
CARMID12.MID | Yes | No | Unused MIDI music. |
CARMID13.MID | Yes | No | Unused MIDI music. |
CARMID14.MID | Yes | No | Unused MIDI music. |
CARMID15.MID | Yes | No | Unused MIDI music. |
CARMID16.MID | Yes | No | Unused MIDI music. |
cave_01.wav | No | Yes | Cave ambience. |
CHECKP.WAV | Yes | No | German announcer saying "Checkpoint!". |
CHKPOINT.WAV | Yes | Yes | The announcer saying "Checkpoint!". |
chuck.wav | No | Yes | Unused ped vomiting. |
citiyamb_01a.wav | No | Yes | City ambience. |
citiyamb_01b.wav | No | Yes | City ambience. |
citiypolice_0116.wav | No | Yes | City ambience with police sirens. |
CLANK!.WAV | Yes | Yes | Metal clanking. Seems to be unused. |
clunk_01.wav | No | Yes | Random clunk. Seems to be unused. |
clunk_02.wav | No | Yes | Random clunk. Also seems to be unused. |
CONVBELT.wav | No | Yes | Unused conveyor belt sound. |
CONVBELT_02.wav | No | Yes | Unused conveyor belt sound. |
cough2.wav | No | Yes | Coughing infected pedestrian. |
cough3.wav | No | Yes | Coughing infected pedestrian. |
cow1.wav | No | Yes | A cow mooing. |
cow2.wav | No | Yes | A cow mooing. |
COWHIT2.wav | No | Yes | A cow/elk being hit and mooing. |
COWHITA1.wav | No | Yes | A cow mooing and being hit. |
CRACK.WAV | No | Yes | Small glass cracking sound. |
CRASH.WAV | Yes | No | Pieces of glass and other tidbits crashing. Seems to be unused. |
CRUSHER.wav | No | Yes | Unknown. Likely self-explanatory according to the file name. |
CREDITSD.WAV | Yes | Yes | Sound played when credits are deducted from the score tally at the end of a race. Unused in Carma2. |
CREDITSU.WAV | Yes | Yes | Sound played when credits are increased from the score tally at the end of a race. Unused in Carma2. |
DBIGIMPACT1.wav | No | Yes | A dog panting and being hit. |
DeadPunt1.WAV | No | Yes | Sound made when a corpse is driven over. |
DeadPunt2.WAV | No | Yes | Sound made when a corpse is driven over. Named SPLATGIB.WAV in Carma. |
DEEPHULL8.wav | No | Yes | Unknown. |
desertamb_01.wav | No | Yes | Desert ambience. |
desertamb_02.wav | No | Yes | Desert ambience. |
desertamb_03.wav | No | Yes | Desert ambience. |
desertamb_04.wav | No | Yes | Desert ambience. |
DEVIL.WAV | Yes | No | A male devil pedestrian screaming, demo of Carma2 has a completely different "Waah!" and is used for the ending cinematic. |
DEVILMIS.WAV | Yes | No | A female devil pedestrian screaming. Higher pitch than DEVIL.WAV. |
DIESEL.WAV | Yes | Yes | A large motor running. |
distantchat_01.wav | No | Yes | People talking. Seems to be unused. |
dogpant.wav | No | Yes | A dog panting. |
DOGPUNT.wav | No | Yes | A dog crying and being hit. |
DOGSCARED.wav | No | Yes | A dog whining. |
DOGSCARED2.wav | No | Yes | A dog whining. |
DONE.WAV | Yes | Yes | Sound made when the player confirms an option on a menu. Sounds different in the demo. |
doordown_01.wav | No | Yes | Unused door door shutting sound. |
DOORSLAM.WAV | No | Yes | Sound made when the car's doors are closed. |
doorup_01.wav | No | Yes | Sound made when the doors in the Silo are opening. |
down_01.wav | No | Yes | Silo door closing sound? |
drain_01.wav | No | Yes | Aquatic mine ambience. |
drain_02.wav | No | Yes | Aquatic mine ambience. |
DRILLING.wav | No | Yes | Drilling sound. Seems to be unused. |
DRUMS.wav | No | Yes | Drums beating very faintly. Seems to be unused. |
EEEUGH.WAV | Yes | No | Die Anna saying "Eeeugh!" after squishing a ped. |
EEUUW.WAV | Yes | No | Die Anna saying "Eeewa!" after squishing a ped. |
EEUUW3.WAV | Yes | No | Die Anna saying "Eeew!" after squishing a ped. |
ELIMPACT.WAV | No | Yes | An elephant being hit. |
ELPUSH.WAV | No | Yes | An elephant sounding its trumpet. |
ELSCARE1.wav | No | Yes | Ditto. |
ELSCARE2.wav | No | Yes | Ditto. |
ELVIS.WAV | Yes | No | "Elvis" saying 'Uh-huh'. |
ENGINE1.WAV | Yes | Yes | Car engine running. |
ENGINE2.WAV | Yes | Yes | Car engine running. |
ENGINE3.WAV | Yes | Yes | Car engine running. |
ENGINE3E.WAV | Yes | Yes | Car engine in a cave, sounding like an echo. |
ENGINE3W.WAV | Yes | Yes | Car engine running underwater. |
ENGINE4.WAV | Yes | Yes | Car engine running. |
ENGINE5.WAV | Yes | Yes | Car engine running. |
Enginewide.wav | No | Yes | Wide Boy's "car engine" (amplifiers) running. |
enginroom_01.wav | No | Yes | Unused ambience inside an engine room. |
eriamsoill.wav | No | Yes | A pedestrian saying 'Ooh, I'm so ill.' |
ESC.WAV | Yes | Yes | Sound made when the player exits a menu via the Escape key. It's rarely heard in Carma2. |
EVILLAF2.WAV | Yes | No | Die Anna making an evil laugh. |
EVILLAF3.WAV | Yes | No | Die Anna making an evil laugh. |
EVILLAFF.WAV | Yes | No | Die Anna making an evil laugh. |
FAA02.WAV | Yes | No | Max Damage saying 'Mommy!' from flying at high speeds. |
FAAH.WAV | Yes | No | Max Damage saying 'Aah!' after being hit. |
FAARGH3.WAV | Yes | No | Max Damage screaming 'Wooaaa!' from flying at high speeds. |
FAARGH5.WAV | Yes | No | Max Damage grunting 'Oooaa!' from flying at high speeds. |
FAH.WAV | Yes | No | Max Damage grunting 'Huh!' from being hit. |
FALRITE2.WAV | Yes | No | Max Damage saying 'All right!' after winning a race. |
FALRITE3.WAV | Yes | No | Ditto. |
FBETHRT3.WAV | Yes | No | Max Damage saying 'Bet that hurt!' after squishing a ped. |
FBigImpact1.WAV | No | Yes | A female ped beginning to scream, but cut off by a huge splat. |
fCROWD_02.wav | No | Yes | Crowd ambience. Seems to be unused. |
fCROWD_03.wav | No | Yes | Crowd ambience. Seems to be unused |
fCROWD_04.wav | No | Yes | Crowd ambience. Seems to be unused |
FDEAD.WAV | Yes | No | Max Damage coughing? Seems to be unused. |
FEMHIT.WAV | Yes | No | A female pedestrian screaming and being hit. Re-uses a bit of SCREAM1.WAV in the demo. |
FFall1.WAV | No | Yes | An unused sound of a female ped falling. |
FFall2.WAV | No | Yes | An unused sound of a female ped falling. |
FGETCHA.WAV | Yes | No | Max Damage saying 'I'm coming to getcha!' after collecting a good powerup. |
FGetUp1.WAV | No | Yes | A female ped crying. |
FGetUp2.wav | No | Yes | A female ped screaming gibberish. |
FGODDAM.WAV | Yes | No | Max Damage saying 'Damn!' from being hit. |
FGRR4.WAV | Yes | No | Max Damage grunting 'Gruuh!' in disgust from squishing a ped or losing. |
FGRR7.WAV | Yes | No | Max Damage grunting 'Graah!' in disgust from squishing a ped or losing. |
FHAHA1.WAV | Yes | No | Max Damage laughing. |
FHURT1.WAV | Yes | No | Max Damage grunting 'Huh!' from being hit. |
FINALLAP.WAV | Yes | Yes | The announcer saying 'Final lap!'. |
fire_02.wav | No | Yes | Fire cracking. |
firewood_01.wav | No | Yes | Fire cracking. |
FIVE.WAV | Yes | Yes | The announcer saying 'Five!' for the countdown. |
FLAFF3.WAV | Yes | No | Max Damage laughing. |
FlaskGone.wav | No | Yes | Sound played when a pickup is collected. |
FLivePunt1.WAV | No | Yes | A female ped being punted. |
FLivePunt2.WAV | No | Yes | A female ped being punted. |
FMediumImpact1.WAV | No | Yes | A female ped being hit. |
FMediumImpact2.WAV | No | Yes | A female ped being hit. |
FMESSY.WAV | Yes | No | Max Damage saying 'Oh, messy!' from squishing a ped. |
FMUTHA.WAV | Yes | No | Max Damage saying 'Goddamn mother...' from being hit. |
FOARGH.WAV | Yes | No | Max Damage screaming from flying at high speeds. This sound is used as a male ped screaming in Carma2 and its file is MScream1.WAV. |
FOHSHIT1.WAV | Yes | No | Max Damage saying 'Oh, shit!' from flying at high speeds, picking up a bad/weird powerup, or running out of time. |
FOOH.WAV | Yes | No | Max Damage grunting 'Aah!' from being hit. |
FOOH2.WAV | Yes | No | Max Damage grunting 'Huh!' from being hit. |
forestamb_03.wav | No | Yes | Forest ambience. |
forestamb_0116.wav | No | Yes | Forest ambience. |
FOUR.WAV | Yes | Yes | The announcer saying 'Four!' for the countdown. |
FOutOfBreath1.WAV | No | Yes | A female ped gasping for air. |
FOW.WAV | Yes | No | Max Damage grunting 'Ow!' from being hit. |
FOW2.WAV | Yes | No | Max Damage grunting 'Hooa!' from being hit. |
FOW3.WAV | Yes | No | Max Damage grunting 'Ooa!' from being hit. |
FOWHURT2.WAV | Yes | No | Max Damage saying 'Ah! That hurt!' from being hit. |
FPlead1.WAV | No | Yes | A female ped crying. |
FPRAY2.WAV | Yes | No | Max Damage saying 'Say your prayers!' after squishing a ped. |
FRIGHT01.WAV | Yes | No | A male pedestrian screaming. |
FScream1.WAV | No | Yes | A female ped screaming. |
FScream2.WAV | No | Yes | A female ped screaming. |
FScream3.WAV | No | Yes | A female ped screaming. |
FScream4.WAV | No | Yes | A female ped screaming. |
FScream5.WAV | No | Yes | Same sound file as FScream1.WAV. |
FSHITHAP.WAV | Yes | No | Max Damage saying 'Shit happens.' from killing a ped. |
FSmallImpact1.WAV | No | Yes | A female ped being hit. |
FSmallImpact2.WAV | No | Yes | A female ped being hit. |
FSORRY2.WAV | Yes | No | Max Damage saying 'HA, sorry!' from killing a ped. (sarcastic) |
FSORRY3.WAV | Yes | No | Max Damage saying 'Sorry... Ah!' from killing a ped. |
FSUMVA.WAV | Yes | No | Max Damage saying 'Son of a bitch!' from being hit. |
FUNANGLE.WAV | Yes | No | A male ped screaming. Seems to be unused |
FURGH2.WAV | Yes | No | Max Damage grunting 'Aah!' from being hit. |
FWAYHAY.WAV | Yes | No | Max Damage shouting 'Waahaay!' when driving at high speeds. |
FWOOHOO.WAV | Yes | No | Max Damage screaming when driving at high speeds. |
FYEAH1.WAV | Yes | No | Max Damage saying 'Yeah!' after something good happened. |
FYEAH2.WAV | Yes | No | A slightly shorter version of FYEAH1.WAV. |
GAYPED.WAV | Yes | No | A gay pedestrian screaming. Higher tone version of SCARED1.WAV. |
GETYOU.WAV | Yes | No | Die Anna saying 'Coming to get you!' after collecting a good powerup. |
GIGGLE.WAV | Yes | No | Die Anna laughing. |
GIRLS01.WAV | Yes | No | A female pedestrian screaming. Used as part of FEMHIT.WAV. |
GIRLS02.WAV | Yes | No | A female pedestrian screaming. Used as part of SQUEEKDI.WAV. |
GIRLSO1.WAV | No,No,Yes | No | A female pedestrian screaming. Unused. |
GIRLSO2.WAV | No,No,Yes | No | A female pedestrian screaming. Unused. |
GO!.WAV | Yes | Yes | The announcer saying 'Go!' for the countdown. |
GO.WAV | Yes | No | The German announcer saying "Go!" for the countdown. |
GOODCAR1.WAV | Yes | No | A motor running. Unused. |
GOSIREN.WAV | Yes | Yes | The Cops' siren, somewhat used for decreasing in rank. Is part of the engine sound in Carma2 as it can vary in pitch. |
GOTBEER.WAV | No | Yes | A sound of a gulp and a burp when picking up a drunk driving powerup. |
GRRR1.wav | No | Yes | A dog growling. |
GRRRRRR1.WAV | Yes | No | Die Anna grunting. |
HAHA.WAV | Yes | No | Someone laughing. |
HAHAHA.WAV | Yes | No | Someone laughing. |
HEADLT.WAV | No | Yes | Very small glass breaking. |
HEARTBAT.WAV | Yes | No | A very faint heartbeat. |
help_01.wav | No | Yes | A male ped screaming 'Help!'. |
help_02.wav | No | Yes | A male ped screaming 'Help!'. |
help_03.wav | No | Yes | A male ped screaming 'Help!'. |
HELPME.WAV | Yes | No | A male ped quietly shouting 'Help me!'. Seems to be unused. |
HEY!.WAV | Yes | Yes | The announcer saying 'Hey! You!' after the player skips the countdown. |
HEY.WAV | Yes | No | The German announcer saying 'Hey!' after the player skips the countdown. |
HEYSTOP.WAV | Yes | No | A cop/cunstruction ped shouting 'Hey, stop!'. |
HITGIBS.WAV | Yes | No | A male ped screaming and being hit with big force. |
HONK.WAV | Yes | Yes | The horn. |
iamsick.wav | No | Yes | A male ped grunting 'I'm sick... Uugh...'. |
illsound_02.wav | No | Yes | A male ped coughing. |
INWAR.WAV | Yes | No | An old female pedestrian shouting 'I was in the war!'. |
IRONGROWN.wav | No | Yes | USS Lewinsky growning. |
IRONGROWN_02.wav | No | Yes | USS Lewinsky growning. |
IWIWAR.WAV | Yes | No | An old German pedestrian saying 'Ich war in Krieg!' ('I was in the war!'). |
JETEN.wav | No | Yes | Jet engine sound used by Heinz Faust's Supastuka. |
jetflyby_01.wav | No | Yes | An unused sound of a jet engine flying by. |
KeelOver1.WAV | No | Yes | Dead pedestrian keeling over. |
KeelOver2.WAV | No | Yes | Dead pedestrian keeling over. |
LEAVEMEALONE_01.wav | No | Yes | A male pedestrian screaming a grunt. |
liftdown_01.wav | No | Yes | Unused lift sound. |
liftend.wav | No | Yes | Unused lift sound. |
liftr.wav | No | Yes | Unused lift sound. |
liftup_02.wav | No | Yes | Unused lift sound. |
liftupair_01.wav | No | Yes | Unused lift sound. |
lightchatter_01.wav | No | Yes | Small conversation ambience. Unused. |
malegethit_02.wav | No | Yes | Infected pedestrian getting hit, see cough2-3.wav |
MAXPAD1.wav | No | Yes | Unknown. |
MBigImpact1.WAV | No | Yes | A male beginning to scream but being cut by a huge splat. |
mercie.wav | No | Yes | An unused sound of a male pedestrian saying 'Peace out!'. |
MERCIE_02.wav | No | Yes | An unused sound of a male pedestrian saying 'Mercy!'. |
METAL1.WAV | Yes | No | Metal clanking. |
METAL2.WAV | Yes | Yes | Metal clanking. |
METAL3.WAV | Yes | Yes | Metal clanking. |
METAL4.WAV | Yes | Yes | Metal clanking. |
METAL5.WAV | Yes | Yes | Metal clanking. |
METAL6.WAV | Yes | No | Metal clanking. |
METAL7.WAV | Yes | No | Metal clanking. |
MFall1.WAV | No | Yes | An unused sound of a male ped falling. |
MFall2.WAV | No | Yes | An unused sound of a male ped falling. |
MGetUp1.WAV | No | Yes | An unused sound of a male pedestrian screaming something weird. |
mine.wav | No | Yes | A farting sound made when a mine is shot from the mine shitting ability. |
minehit.wav | No | Yes | Unused sound of a mine colliding with something. |
MLivePunt1.WAV | No | Yes | A male ped punting. |
MLivePunt2.WAV | No | Yes | Same file as MLivePunt1.WAV. |
MMediumImpact1.WAV | No | Yes | A male ped being hit. |
MMediumImpact2.WAV | No | Yes | Same file as MMediumImpact1. |
MOO.WAV | Yes | No | A cow mooing. |
MOODEATH.WAV | Yes | No | A cow mooing and being splat. |
mortar.wav | No | Yes | Sound made when the Pedestrian flamethrower is fired. |
MOuthOfBreath1.WAV | No | Yes | A male ped gasping for air. |
MScream1.WAV | No | Yes | A male ped screaming. This sound is made by Max Damage in Carma, and the file is named FOARGH.WAV. |
MScream2.WAV | No | Yes | A male ped screaming, unused in Carma and is named VSCARED.WAV there. |
MSmallImpact1.WAV | No | Yes | A male ped being hit. |
MSmallImpact2.WAV | No | Yes | A male ped being hit. |
NAPCRACKLE.WAV | No | Yes | Fire from the pedestrian flamethrower cracking. |
NAPLAUNCH.WAV | No | Yes | A pedestrian flamethrower fireball being launched. |
NO_01.wav | No | Yes | An unused sound of a male pedestrian saying 'Whoa!', reversing it sounds like 'No!'. |
noplease_01.wav | No | Yes | A male ped saying 'No please...'. |
off_hinge.wav | No | Yes | Unknown. |
NRVSHEEP.WAV | Yes | No | Sound of a nervous sheep. |
OHSHIT.WAV | Yes | No | Die Anna saying 'Oh, shit!' from flying at high speeds or picking up a bad powerup. |
OLDGUB.WAV | Yes | No | An old ped shouting 'Goddamn mother!'. |
ONE.WAV | Yes | Yes | The announcer saying 'One!' for the countdown. |
OOF1.WAV | Yes | No | Die Anna grunting 'Ooh!' from being hit. |
OOF2.WAV | Yes | No | Die Anna grunting 'Ooah!' from being hit. |
OOP1.WAV | Yes | No | Die Anna grunting 'Oop!' from being hit. |
oshitfall.wav | No | Yes | An unused sound of a male ped screaming 'Oh shiiii-' as he falls. |
OUTOFT2.WAV | Yes | No | The German announcer saying 'Zeit abgelaufen!' ('Time out!'). |
OUTOTIM2.WAV | Yes | Yes | The announcer saying 'Out of time!'. |
OW1.WAV | Yes | No | A ped screaming 'Ow!'. |
OW2.WAV | Yes | No | A ped screaming 'Ooh!'. |
OW3.WAV | Yes | No | A ped screaming 'Aah!' like a parrot. |
OWHURT.WAV | Yes | No | Die Anna saying 'Ooch! That hurt.' from being hit. |
PARTBUY.WAV | Yes | Yes | Sound played when the player buys an APO part at the parts shop. Unused in Carma2. |
PARTNO.WAV | Yes | Yes | Sound played when the player chooses an invalid option. |
PEDVALIUM.WAV | No | Yes | Sound made when the pedestrian Valium is used. Sounds like a choir saying 'Calm!'. |
pengdie01.wav | No | Yes | A penguin meowing and being splat. |
pengdie03.wav | No | Yes | A penguin meowing and being splat. |
penguin1.wav | No | Yes | A penguin meowing. |
penguin.wav | No | Yes | A penguin meowing. |
penhit.wav | No | Yes | A penguin meowing and being hit. |
PINBALL.WAV | Yes | Yes | The buzz sound heard when something collides during pinball mode. |
ping.wav | No | Yes | Sound made when the repairs have been completed. |
PLASTICS.WAV | No | Yes | Sound of plastic twitching. |
POWERUP.WAV | Yes | No | Unused clanking sound. |
PRATWHIR.WAV | Yes | No |
Sound played when the prat-cam is toggled (by pressing P). Unused in Carma2 because it has no prat-cam. NOTE: Original speed in Funsize. |
PUPXPLOD.WAV | Yes | Yes | Powerup being picked up, explosion in Carma2. |
PUSHSTONE.wav | No | Yes | Sound made when a huge boulder is pushed. |
PWRUPCANCEL.WAV | No | Yes | Sound made when all powerups are canceled. |
PWRUPRESPAWN.WAV | No | Yes | Pickup respawning. |
QUARRY_01.wav | No | Yes | Quarry ambience. Seems to be unused. |
RACECPLT.WAV | Yes | Yes | The announcer saying 'Race completed!'. |
RAINDERA1.wav | No | Yes | A reindeer mooing. |
RAINHIT.wav | No | Yes | A reindeer mooing and being hit. |
RANKUP.WAV | Yes | Yes | Sound played when a ranking is increased in the rank screen. Unused in Carma2. |
REPAIR2.WAV | Yes | Yes | Repair sound. |
REPSMASH.WAV | No | Yes | Repair sound. |
REPULSE.WAV | No | Yes | Opponent or ped repulsificator sound. |
REXPLODE.WAV | Yes | No | Robot ped exploding. |
REXPLODE2.WAV | Yes | No | Robot ped exploding. |
RGIBBED.WAV | Yes | No | Exploding robot sound. |
RGIBBS.WAV | Yes | No | Sound when running over a destroyed robot. |
ROLLOVER.WAV | Yes | No | Unused. Probably associated with the unused rollover bonus. |
RSCARE1.WAV | Yes | No | Scared robot ped. |
RSCARE2.WAV | Yes | No | Scared robot ped. |
RSHK.WAV | Yes | No | Sound of a robot bouncing away. |
runwatfast_02.wav | No | Yes | Unknown. |
RXPLODE.WAV | Yes | No | Robot explosion sound. |
RXPLODE2.WAV | Yes | No | Robot explosion sound. |
SATANCOK.WAV | Yes | No | Satan getting hit right on the end of his knob. |
SAWMILLAMB_01.wav | No | Yes | Unused sound of a saw. |
SCARED2.WAV | Yes | No | A male ped screaming. |
SCARED3.WAV | Yes | No | A male ped screaming like Tarzan. |
scieren16.wav | No | Yes | Unused sound of an ambulance. |
SCREAM1.WAV | Yes | No | A female ped screaming. |
SCREAM2.WAV | Yes | No | A female ped screaming. |
SCREAM5.WAV | Yes | No | Die Anna screaming from flying at high speeds. |
SCREAM6.WAV | Yes | No | Die Anna screaming from flying at high speeds. |
SCREAM7.WAV | Yes | No | Die Anna screaming from flying at high speeds. |
SCRUB1.WAV | Yes | Yes | Skidding sound. |
SCRUB2.WAV | Yes | Yes | Skidding sound. |
seashore_01.wav | No | Yes | Unused seashore ambience. |
sheep1.wav | Yes | Yes | A sheep baaing. Both sound different from each other. |
sheep2.wav | No | Yes | A sheep baaing. |
sheep3.wav | No | Yes | A sheep baaing. |
SHEEPDIE2.wav | No | Yes | A sheep baaing and being splat. |
SHEEPDIEA1.wav | No | Yes | A sheep baaing and being splat. |
SHEEPDIEA2.wav | No | Yes | A sheep baaing and being splat. |
SIREN.WAV | Yes | No | The Cops' siren looping thrice. |
SKID1.WAV | Yes | Yes | Skidding sound, heard when IWANTTOFIDDLE is written correctly. |
SKID2.WAV | Yes | Yes | Skidding sound. |
SKID3.WAV | Yes | Yes | Skidding sound, heard when IWANTTOFIDDLE is written correctly (in case of Low Memory mode, DOS version only). |
SMASH1.WAV | Yes | Yes | Smashing sound. |
SMASH2.WAV | Yes | Yes | Smashing sound. |
SMASH3.WAV | Yes | Yes | Smashing sound. |
SMASH4.WAV | Yes | Yes | Smashing sound, named C2-Smash4.wav in TDR. |
SMCRASH2.WAV | Yes | Yes | Smashing sound. |
snap.wav | No | Yes | Unused snapping sound. |
SONICB.WAV | Yes | Yes | Sonic boom. Used in Carma2 when launching a slaughter mortar. |
SORRY2.WAV | Yes | No | Die Anna saying 'Sorry!' after killing a ped. |
SORRY5.WAV | Yes | No | Die Anna saying 'Sorry!' after killing a ped. |
spaceship_01.wav | No | Yes | Unused spaceship sound. |
SPLAT2.WAV | Yes | No | A female ped screaming and being splatted. |
SPLATGIB.WAV | Yes | No | Sound made when a corpse is driven over. Named DeadPunt2.WAV in Carma2. |
SQUEEKDI.WAV | Yes | No | A female ped screaming and being splat. Uses part of GIRLS02.WAV in commercial versions of Carma. |
SWINGIN.WAV | Yes | Yes | Sound played when the menu's interface switches screens. Bubble sound in Carma2, used for the same purpose. |
SWINGOUT.WAV | Yes | Yes | Sound played when the menu's interface switches screens. Bubble sound in Carma2, used for the same purpose. |
TAILCUTOFF.WAV | No | Yes | Mutant tail being severed. |
TAILGROW.WAV | No | Yes | Mutant tail growing. |
THECLAP.WAV | Yes | Yes | Audience clapping when the player completes a race. |
THREE.WAV | Yes | Yes | The announcer saying 'Three!' for the countdown. |
TRAIN_01.wav | No | Yes | Unused sound of a train passing by. |
TREE.WAV | No | Yes | Crashing sound with a xylophone in the middle. |
TWO.WAV | Yes | Yes | The announcer saying 'Two!' for the countdown. |
underdeckamb_01.wav | No | Yes | Ambience sound inside the USS Lewinsky. |
UNDERWAT3.wav | No | Yes | Water ambience. |
underwat_02.wav | No | Yes | Water ambience. |
URGH.WAV | Yes | No | Die Anna grunting 'Uugh!' from being hit. |
UUH.WAV | Yes | No | Someone grunting 'Uugh!'. |
UUUGH1.WAV | Yes | No | Die Anna grunting 'Huh!' from being hit. |
UUUGH3.WAV | Yes | No | Die Anna grunting 'Uugh!' from being hit. |
VERTIGO.wav | No | Yes | A male ped grunting 'I got vertigo!'. Unused. |
VSCARED.WAV | Yes | No | A male ped screaming. This sound is named MScream2.wav in Carma2. |
WAA.WAV | Yes | No | A male ped screaming 'Waah!'. |
WAAAA1.WAV | Yes | No | Die Anna screaming 'Waaahaaa!'. |
WAAAA2.WAV | Yes | No | Die Anna screaming 'Woaahaaa!'. |
waafalllong_01.wav | No | Yes | A male ped screaming 'Waahaahaa' as he falls. Unused. |
warpcore_01.wav | No | Yes | Unknown. |
WEEAAAAO.WAV | Yes | No | A male ped screaming while falling. |
weld.wav | No | Yes | Unused welding sound. |
WELLOIL.wav | No | Yes | Unused oil well sound. |
WINDSCRN.WAV | No | Yes | Big glass breaking. |
WOAAAO.WAV | Yes | No | Die Anna screaming 'Waahaahoa!'. |
WOLFY1.wav | No | Yes | A wolf growling. |
WOOAH!.WAV | Yes | No | Someone screaming 'Woowoowooah!'. |
WOODCRASH.WAV | No | Yes | A piece of wood cracking. |
WOOF1.wav | No | Yes | A dog woofing. |
WOOF2.wav | No | Yes | A dog woofing. |
WOOHOO1.WAV | Yes | No | Die Anna screaming 'Woohoo!' from driving at high speeds. |
WOOO.WAV | Yes | No | Die Anna screaming 'Wooo!' from driving at high speeds. |
WRONGCP.WAV | Yes | Yes | The announcer saying 'Wrong checkpoint!'. |
YEAH2.WAV | Yes | No | Die Anna saying 'Yeah!' after something good happened. |
YEAH4.WAV | Yes | No | Die Anna saying 'Yeah!' after something good happened. |
ZAaargh.wav | Yes | No | A zombie grunting. |
ZAP.WAV | Yes | Yes | Zapping sound played when the pedestrian electro-bastard ray is used. |
ZBggibs2.wav | Yes | No | A zombie screaming and being splatted with big force. |
ZBighi02.wav | Yes | No | A zombie screaming and being splatted with big force. |
ZBighi03.wav | Yes | No | A zombie screaming and being splatted with big force. |
ZBighit1.wav | Yes | No | A zombie screaming and being hit. |
ZBighit2.wav | Yes | No | A zombie screaming and being hit. |
ZBighit3.wav | Yes | No | A zombie screaming and being hit. |
ZBighit4.wav | Yes | No | A zombie screaming and being hit. |
ZBoys02.wav | Yes | No | A zombie whispering something loudly. |
ZBoys06.wav | Yes | No | A zombie grunting. |
ZBoys08.wav | Yes | No | A zombie grunting. |
ZFemhit.wav | Yes | No | Same sound as ZBigHit2. |
ZFright1.wav | Yes | No | A zombie grunting. |
ZGirls01.wav | Yes | No | A zombie grunting. |
ZGirls02.wav | Yes | No | A zombie grunting. |
ZHartbat.wav | Yes | No | A very faint heartbeat. |
ZHelpme.wav | Yes | No | A zombie trying to grunt "Help me!". |
ZHeystop.wav | Yes | No | A zombie trying to grunt "Hey!". |
ZHitgibs.wav | Yes | No | A zombie being hit. |
ZInwar.wav | Yes | No | A zombie laughing. |
ZModeath.wav | Yes | No | Same sound as MOODEATH.WAV. |
ZMoo.wav | Yes | No | Same sound as MOO.WAV. |
ZOldgub.wav | Yes | No | A zombie grunting. |
ZScared2.wav | Yes | No | Same sound as ZFright1.wav. |
ZScream1.wav | Yes | No | A zombie trying to scream. |
ZScream2.wav | Yes | No | A zombie trying to scream. |
ZSplat2.wav | Yes | No | A zombie being hit. |
ZSpltgib.wav | Yes | No | Same sound as SPLATGIB.WAV. |
ZSquekdi.wav | Yes | No | A zombie screaming and being hit. |
ZWaa.wav | Yes | No | A zombie trying to scream. |
ZWeaaaao.wav | Yes | No | A zombie trying to scream. |
Carmageddon TDR 2000[]
C·V·D·E | |
To Do: Finish these lists. Care to do so? |
Carmageddon TDR 2000's sound files are packed up in PAK and DIR files, in the folder ASSETS\Sound,
they can be extracted with PackRat 2, included in the TDR 2000 SDK (also comes with the TDR2000 MAX-Pack)
ADDONPACK1[]
- Alien101.wav
- Alien104.wav
- Alien201.wav
- Alien202.wav
- Alien307.wav
- Alien308.wav
- Bugatti.wav
- Church.wav
- City1.wav
- Diesel_low.wav
- FastV8.wav
- Harbour1.wav
- HeartBeat1s.wav
- HellBase.wav
- HellTop.wav
- JetCar2.wav
- Mall.wav
- Membrane.wav
- MusicMixdown1.wav
- Park.wav
- StationS.wav
- SteamCar5.wav
- SteamChuff.wav
- SteamWhistle.wav
- Thunder1.wav
- Thunder2.wav
- Thunder3.wav
- water1.wav
COMMON[]
- F_Breathing1.wav - F_Breathing4.wav: A female panting.
- F_Drowning1.wav - F_Drowning5.wav: A female gargling.
- F_Falling1.wav - F_Falling2.wav: A female screaming 'Noooooo!' as she falls down.
- F_Falling3.wav: A female screaming as she falls down.
- F_Groan1.wav - F_Groan16.wav: A female groaning in pain.
- M_Breathing1.wav - M_Breathing6.wav: A male panting.
- M_Drowning1.wav: A male gargling 'Help me!'.
- M_Drowning2.wav: A male gargling.
- M_Drowning3.wav: A male gargling 'I can't swim!'.
- M_Falling1.wav: A male screaming 'See ya lateeeeer!' as he falls down.
- M_Falling2.wav: A male screaming as he falls down.
- M_Falling3.wav: A male screaming 'See ya lateeheheheeer!' as he falls down.
- M_Falling4.wav - M_Falling6.wav: A male screaming as he falls down.
- M_Groan1.wav - M_Groan20.wav: A male groaning in pain.
PATCH1[]
- Fart1_f.wav
- Fart2_f.wav
- Fart3_f.wav
- Fart4_f.wav
- Fart5_f.wav
- HoverEngine.wav
- HoverOff.wav
- HoverOn.wav
- SmokeMine.wav
- Spikes.wav
- Spikes-1.wav
- SpikesGrind.wav
SOUND[]
- ApeRoar-mix1f.wav: The giant ape in Going Ape roaring.
- ApeStep-mix1.wav: The giant ape taking a step.
- Applause-mix3.wav: Long applause.
- Backfire.wav:
- Bang1.wav:
- Beep1.wav: The beep that plays when the timer has 10 seconds remaining.
- Behemoth-mix1.wav: The Behemoth's engine.
- BigTruck_Engine.wav: The engine of a large truck.
- BirdCall1.wav - BirdCall8.wav: Birds singing and tweeting.
- BlownHotRod.wav:
- Boing1.wav:
- BombDrop2.wav:
- Bridge_mix1a.wav:
- Buick.wav: Engine sound.
- BuildingDemo-mix.wav:
- Button1.wav - Button2.wav: Menu button clicks.
- C2-Smash4.wav: The
SMASH4.WAV
sound from Carmageddon II. - CarCrash1-mix.wav: The horn and crashing sound played when the player hits a traffic car.
- Card_thud1.wav:
- Card_thud2.wav:
- Carma_highest.wav: 2D sound test, high-pitch version of the Splat Pack/Carmageddon II's ENGINE3.WAV.
- CarWasted-mix1.wav: Sound played when a car is wasted.
- Cave1-mix.wav:
- ChevTurbine.wav:
- Click1.wav:
- ClockChime.wav:
- ClubMix-1.wav:
- Computer-mix1.wav: Ambient noise of computers.
- Cow1.wav - Cow2.wav: A cow mooing.
- Crash-mix2-s22k.wav - Crash-mix9-s22k.wav: Crashing noise.
- Crickets1.wav: Crickets.
- Diesel.wav:
- Diesel_Engine1.wav: Self-explanatory.
- DogWoof1.wav - DogWoof5.wav: A dog barking and growling.
- DoorClose.wav:
- DoorOpen.wav:
- Dtrain.wav:
- Electric_Hum1.wav:
- ElectroRay2-mix.wav: The sound used when a Pedestrian electro-bastard ray is used.
- Eng_Bulldozer.wav:
- Engine_3.wav:
- Explode1.wav - Explode4.wav: An explosion.
- Fairground.wav:
- FenceBreak-mix1.wav:
- FerrariV12-hi.wav:
- FerrariV12.wav:
- Fire-mix1.wav:
- FlameThrower2.wav: A pedestrian flamethrower shot.
- Garage-mix2.WAV: Background noises for when the player is in the garage.
- Gas1.wav:
- Gas2.wav:
- Gas3.wav:
- GearChange.wav:
- Glass-bottle1.wav - Glass-bottle3.wav: Glass bottle breaking.
- Glass1.wav - Glass3.wav: Glass window breaking.
- Grass1.wav:
- Gravel1.wav:
- Grenade-modf.wav:
- Helicopter-mix1.wav:
- HotV8.wav:
- Jaws1.wav:
- Large_Engine1.wav:
- LeftRight.wav: A test sound used to check if stereo sound is working properly in the game's setup dialog. It's chopper noise and a man saying "Left. Right.", on the left and right speakers, respectively.
- Lift1.wav:
- MetalCreaking1.wav:
- MetalCrunch1.wav:
- MetalPipe1.wav:
- MetalScrape1.wav:
- Metal_Clang2a.wav - Metal_Clang4a.wav:
- Metal_Clunk1.wav:
- MouseOver1.wav:
- OilDump1.wav - OilDump2.wav: Used for when an oil slick is placed.
- OilPump-mix1.wav:
- Ped_Splat1.wav - Ped_Splat4n.wav: A ped being splattered.
- PedImpact_n1.wav - PedImpact_n5.wav: A ped being brutally splattered.
- Phone.wav:
- Pinball-1.wav - Pinball-3.wav: Pinball mode sounds.
- Ping1.wav:
- Plane-mix1.wav:
- PowerRings1-mix.wav:
- PowerStation1-mix.wav:
- Powerup1.wav: Sound for when a pickup is collected.
- PowerupFail.wav: Sound for when an item can't be used.
- PowerupResp.wav: Sound for when a pickup respawns. It's just
Powerup1.wav
in reverse. - Pumpstation1-mix.wav:
- Quotes.txt:
- RadioMast1-mix.wav:
- RailroadCrossing.wav:
- Repair2-c.wav: Sound for when the car is repaired.
- Repair2-fail.wav: Sound for when a repair is attempted, but the car is already fully repaired.
- RippleStrip.wav:
- RockSlide-mix1.wav:
- RoofScrape-mix1.wav:
- RooJump.wav: Kangaroo on command jump.
- RopeBridge-mix3.wav:
- samplelist.txt:
- sand1.wav:
- scrape1.wav:
- scrape2.wav:
- scrEECH.WAV - scrEECH3.wav:
- sea-short.wav:
- servo_End-mix1.wav:
- servo_Start-mix1.wav:
- sheep1.wav - sheep3.wav: Sheep baa-ing.
- shipHorn1-low.wav:
- shipsBell.wav:
- siren_loop.wav: A cop siren.
- slow_crunch1.wav:
- small_Engine1-hi.wav:
- small_Engine1.wav:
- splash1.wav:
- steam1.wav:
- steam2.wav:
- structure-mix1.wav:
- supSiren-mix1.wav:
- TakeOff-mix1.wav:
- Tank-mix1.wav:
- TankDrone-mix1.wav:
- Thunk1.wav - Thunk2a.wav:
- TomToms1.wav:
- Train-mix1.wav:
- TrashCan1.wav:
- TreeFall-mix1.wav:
- TreeHit1.wav - TreeHit3.wav:
- TruckCrash1-mix.wav:
- TugBoat_mix1.wav:
- Type.wav:
- Type2.wav:
- Underwater1.wav:
- Water-low1.wav:
- Water-med1.wav:
- WaterOut-mix1.wav:
- Wind1.wav:
- WireFence-mix1.wav:
- Wraith.wav:
- Zap2.wav:
UKHuman[]
The name of this file depends on the version of the game installed.
- F_Basic02.wav: A female ped saying 'Help!'.
- F_Basic03.wav: A female ped saying 'No way!'.
- F_Basic04.wav: A female ped shouting 'Get away!'.
- F_Basic05.wav: A female ped saying 'Oww!'.
- F_Basic06.wav: A female ped saying 'That hurt!'.
- F_Basic07.wav: A female ped saying 'Hey, screw you!'.
- F_Basic08.wav: A female ped saying 'Hey, I'm walking here!'.
- F_Basic09.wav: A female ped saying 'Oh not me!'.
- F_Basic10.wav: A female ped saying 'Awh, save me!'.
- F_Basic11.wav: A female ped saying 'Mmmommy!'.
- F_Basic12.wav: A female ped saying 'Hey, why me?'.
- F_Cops01.wav: A female cop saying 'Hey, we're gonna scrape you up and lock you away!'.
- F_Cops02.wav: A female cop saying 'You die, and we'll arrest your remains, pal!'
- F_Cops03.wav: A female cop saying 'Hey you've messed with the law, so the law is gonna mess with you!'.
- F_Cops04.wav: A female cop saying 'Now... this is why I joined the police!'.
- F_Cops05.wav: A female cop saying 'Now you wanna be buried... cremated, or atomized, asshole?'.
- F_Cops06.wav: A female cop saying 'I'm gonna waste you to spare the paperworks, boy!'.
- F_Cops07.wav: A female cop saying 'Hey Frank, pass me a donut.'.
- F_Cops08.wav: A female cop saying 'We got a 2-18 in progress'.
- F_Cops09.wav: A female cop saying 'Request backups, we got a live one!'.
- F_Cops10.wav: A female cop saying 'Backup needed, we gotta stop this son of a bitch!'.
- F_Exclaim01.wav - F_Exclaim31.wav: A female ped screaming or grunting.
- F_Gang01.wav: A female opponent saying 'Nyeah your life expectancy is down to seconds, jerk-off!'.
- F_Gang02.wav: A female opponent saying 'Hey you wanna be a hood ornament, dick-head?'.
- F_Gang03.wav: A female opponent saying 'We'll kill you, wake you up, and kill you again!'.
- F_Gang04.wav: A female opponent saying 'I'm gonna get thermonuclear on your ass, boy!'.
- F_Gang05.wav: A female opponent saying 'Hey, stop, we just wanna talk!'.
- F_Gang06.wav: A female opponent saying 'Ah, you're real good, shame you gotta die!'.
- F_Gang07.wav: A female opponent saying 'Hey, give my regards to the after-life, huh?'.
- F_Gang08.wav: A female opponent saying 'Rule one: Never piss us off!'.
- F_Gang09.wav: A female opponent saying 'Think you can run to the cops, you crazy shit?'.
- F_Gang10.wav: A female opponent saying 'Hey call the guys, we've got ourselves a plaything!'.
- F_Short01.wav: A female opponent saying 'Excuse me!'.
- F_Short02.wav: A female opponent saying 'Hey get outta here!'.
- F_Short03.wav: A female opponent saying 'Hey, numbnuts!'.
- F_Short04.wav: A female opponent saying 'Huh, I'm gonna get you!'.
- F_Short05.wav: A female opponent saying 'Hey I thought you were dead!'.
- F_Short06.wav: A female opponent saying 'Oh no!'.
- F_Short07.wav: A female opponent saying 'Up yours!'.
- F_Short08.wav: A female opponent saying 'What the—?'.
- F_Short09.wav: A female opponent saying 'Hey, what's wrong with you?'.
- F_Short10.wav: A female opponent saying 'You punk!'.
- F_Short11.wav: A female opponent saying 'Heya moron!'.
- F_Zombie01.wav: A female zombie grunting 'Blooood!'.
- F_Zombie02.wav: A female zombie grunting 'Brains!'.
- F_Zombie03.wav: A female zombie grunting 'Feed me!'.
- F_Zombie04.wav - F_Zombie06.wav: A female zombie grunting.
- F_Zombie07.wav: A female zombie grunting 'Must... eat!...'.
- F_Zombie08.wav: A female zombie grunting 'Oh, brain!'.
- M_Basic02.wav: A male ped saying 'Help!'.
- M_Basic03.wav: A male ped saying 'No way!'.
- M_Basic04.wav: A male ped saying 'Get away!'.
- M_Basic05.wav: A male ped saying 'Why me?'.
- M_Basic06.wav: A male ped saying 'That hurt!'.
- M_Basic07.wav: A male ped saying 'Screw you!'.
- M_Basic08.wav: A male ped saying 'Hey, I'm walking here!'.
- M_Basic09.wav: A male ped saying 'Not me!'.
- M_Basic10.wav: A male ped saying 'Save me!'.
- M_Basic11.wav: A male ped saying 'Mommy!'.
- M_Cops01.wav: A male cop saying 'We're gonna scrape you up and lock you away!'
- M_Cops02.wav: A male cop saying 'You die, and we'll arrest your remains, pal!'.
- M_Cops03.wav: A male cop saying 'You messed with the law so the law... is gonna mess with you!'.
- M_Cops04.wav: A male cop saying 'Now this is why I joined the police!'.
- M_Cops05.wav: A male cop saying "Now you wanna be buried, cremated or atomized, asshole?'.
- M_Cops06.wav: A male cop saying 'Gon' waste you to spare the paperworks, boy!'.
- M_Cops07.wav: A male cop saying 'Hey Frank, pass me a donut!'.
- M_Cops08.wav: A male cop saying 'We got a 2-18 in progress!'.
- M_Cops09.wav: A male cop saying 'Request backup, we got a live one!'.
- M_Cops10.wav: A male cop saying 'Backup needed, we gotta stop this son of a bitch!'.
- M_Exclaim01.wav - M_Exclaim43.wav: A male ped screaming or grunting.
- M_Gang01.wav: A male opponent saying 'Your life expectancy is down to seconds, jerk-off!'.
- M_Gang02.wav: A male opponent saying 'You wanna be a hood ornament, dick-head?'.
- M_Gang03.wav: A male opponent saying 'We'll kill you, wake you up, and kill you again'.
- M_Gang04.wav: A male opponent saying 'I'm gon' get thermonuclear on your ass boy!'.
- M_Gang05.wav: A male opponent saying 'Hey, stop, we just wanna talk!'.
- M_Gang06.wav: A male opponent saying 'Yer real good!... Shame you gotta die!'.
- M_Gang07.wav: A male opponent saying 'Give my regards to the after-life.'.
- M_Gang08.wav: A male opponent saying 'Rule one: Never piss us off!'.
- M_Gang09.wav: A male opponent saying 'Think you can run to the cops, you crazy shit?'.
- M_Gang10.wav: A male opponent saying 'Call the guys! We got ourselves a plaything!'.
- M_Short01.wav: A male opponent saying 'Excuse me!'.
- M_Short02.wav: A male opponent saying 'Get outta here!'.
- M_Short03.wav: A male opponent saying 'Hey, numbnuts!'.
- M_Short04.wav: A male opponent saying 'I'm gon' get you!'.
- M_Short05.wav: A male opponent saying 'I thought you were dead!'.
- M_Short06.wav: A male opponent saying 'Oh no!'.
- M_Short07.wav: A male opponent saying "Up yours!".
- M_Short08.wav: A male opponent saying 'What the—?'.
- M_Short09.wav: A male opponent saying 'What's wrong with you?'.
- M_Short10.wav: A male opponent saying 'You lousy—!'.
- M_Short11.wav: A male opponent saying 'You moron!'.
- M_Short12.wav: A male opponent saying 'Ya punk!'.
- M_Zombie01.wav: A male zombie grunting 'Blooood!'.
- M_Zombie02.wav: A male zombie grunting 'Braaaains!'.
- M_Zombie03.wav: A male zombie grunting.
- M_Zombie04.wav: A male zombie grunting.
- M_Zombie05.wav: A male zombie grunting 'Hunger!'.
- M_Zombie06.wav: A male zombie grunting.
- M_Zombie07.wav: A male zombie grunting.
- M_Zombie08.wav: A male zombie grunting.
- M_Zombie09.wav: A male zombie grunting.
- M_Zombie10.wav: A male zombie grunting 'Must... eat!...'.
- R_checkpoint.wav: The announcer saying 'Checkpoint!'.
- R_FinalLap.wav: The announcer saying 'Final lap!'.
- R_go.wav: The announcer saying 'Go!'.
- R_HeyYou.wav: The announcer saying 'Hey, you!'.
- R_One.wav: The announcer saying 'One!'.
- R_OutOfTime.wav: The announcer saying 'Out of time!'.
- R_Three.wav: The announcer saying 'Three!'.
- R_Two.wav: The announcer saying 'Two!'.
- R_Wasted.wav: The announcer saying 'Wasted!', heard when the player is wasted.
- R_Wcheckpoint.wav: The announcer saying 'Wrong checkpoint!'.