Carmageddon Wiki
Advertisement
For the menu in Carmageddon TDR 2000, see Sound.

Several sound effects make the ambient in the Carmageddon games, from engines to metal clanking, to tires screeching.

Carmageddon and Carmageddon II[]

In Carmageddon, the Splat Pack, and Carmageddon II the sound files are in the DATA\SOUND folder. These sounds are used by the games, although some of them aren't used at all. Most of these files exist both in Carmageddon and Carmageddon II.

Technical information[]

All of the wave files have the following characteristics:

  • Bit rate: 128Kbps
  • Audio sample size: 8 bit
  • Channels: 1 (mono)
  • Audio sample speed: 16kHz
  • Audio format: PCM

The player is free to replace the sound files, but the previous attributes must be the same.

List[]

C·V·D·E
C2 target big To Do: Recheck this for Carma2; pretty sure my copy of the game, including its sounds, is all messed up.
Care to do so?
File name Carmageddon, Demo & Splat Pack Carmageddon II Description
AAARGH.WAV Yes No A male pedestrian screaming. Faster than the Demo version.
ACIDBATH.WAV Yes Yes Sound of entering/exiting bodies of liquid.
AHH_02.wav No Yes A male ped screaming.
ahh_03.wav No Yes A male ped screaming.
AHH_04.wav No Yes A male ped screaming "Oh!".
ALIENGETHIT_A3.wav No Yes Unused alien hit sound.
alienscreem_0216.wav No Yes Unused alien scream sound.
ALRIGHT3.WAV Yes No Die Anna saying "Hoohoohoo! All right!" after completing a race.
ALRIGHT4.WAV Yes No Die Anna saying "All right!" after completing a race.
BAASPLAT.WAV Yes No A sheep baa-ing and then getting splat.
BEHIND1.WAV Yes No Die Anna screaming after being hit from behind.
BEN01.WAV Yes No An evil laugh that can be heard in the demo when trying to use a feature only available in the full version.
bend.wav No Yes Metal bending, can be heard on some occasions when wasting or heavily damaging an opponent.
BETHURT.WAV Yes No Die Anna saying "I bet that hurt!" after killing a ped.
BIGGIBS.WAV Yes No A male ped screaming and being splat with big force.
BIGGIBS2.WAV Yes No A male ped screaming and being splat with big force. Almost exact copy of BIGGIBS.WAV in the Demo with a different impact noise, but is completely different in the full version.
BIGHIT02.WAV Yes No Ditto.
BIGHIT03.WAV Yes No Ditto, the first DOS release doesn't have the splatter at the end.
BIGHIT1.WAV Yes No A female ped screaming and being splat with big force. Sound is different in the Demo version.
BIGHIT2.WAV Yes No A male ped screaming and being splat with big force. Also different compared to the Demo.
BIGHIT3.WAV Yes No A female ped screaming and being splat with big force. Sounds more like a man in the Demo version.
BIGHIT4.WAV Yes No A male ped screaming and being splat with big force. Different in the Demo version.
BigImpact1.WAV No Yes A big splat sound.
BigImpact2.WAV No Yes A big splat sound.
BigImpact3.WAV No Yes A big splat sound.
BIGOW.WAV Yes No A male ped making a loud and weird scream.
BIGSMASH.WAV No Yes Glass breaking.
BIRD1.WAV No Yes Birds tweeting.
BIRD2.WAV No Yes Same file as BIRD1.WAV.
BIRD3.WAV No Yes Birds tweeting.
BIRD4.WAV No Yes Birds tweeting.
BIRD5.WAV No Yes Same file as BIRD3.WAV.
BOING!.WAV Yes Yes The sound played when the player bounces/uses Kangaroo on Command in Carma2.
BOYS02.WAV Yes No A male ped screaming.
BOYS06.WAV Yes No A male ped screaming like a chicken.
BOYS08.WAV Yes No A male ped screaming.
BURP1.WAV No Yes Burping used during drink driving.
BURP2.WAV No Yes Burping used during drink driving.
BUTT.WAV Yes Yes The sound used when the player highlights another option on a menu.
BUZZER.WAV Yes Yes The buzz sound that plays when the timer has less than 10 seconds left.
CAFE_01.wav No Yes People talking. Seems to be unused.
CAFE_03.wav No Yes Same file as CAFE_01.
CAFE_04.wav No Yes People talking. Seems to be unused.
CARMID03.MID Yes No Unused MIDI music.
CARMID04.MID Yes No Unused MIDI music.
CARMID10.MID Yes No Unused MIDI music.
CARMID12.MID Yes No Unused MIDI music.
CARMID13.MID Yes No Unused MIDI music.
CARMID14.MID Yes No Unused MIDI music.
CARMID15.MID Yes No Unused MIDI music.
CARMID16.MID Yes No Unused MIDI music.
cave_01.wav No Yes Cave ambience.
CHECKP.WAV Yes No German announcer saying "Checkpoint!".
CHKPOINT.WAV Yes Yes The announcer saying "Checkpoint!".
chuck.wav No Yes Unused ped vomiting.
citiyamb_01a.wav No Yes City ambience.
citiyamb_01b.wav No Yes City ambience.
citiypolice_0116.wav No Yes City ambience with police sirens.
CLANK!.WAV Yes Yes Metal clanking. Seems to be unused.
clunk_01.wav No Yes Random clunk. Seems to be unused.
clunk_02.wav No Yes Random clunk. Also seems to be unused.
CONVBELT.wav No Yes Unused conveyor belt sound.
CONVBELT_02.wav No Yes Unused conveyor belt sound.
cough2.wav No Yes Coughing infected pedestrian.
cough3.wav No Yes Coughing infected pedestrian.
cow1.wav No Yes A cow mooing.
cow2.wav No Yes A cow mooing.
COWHIT2.wav No Yes A cow/elk being hit and mooing.
COWHITA1.wav No Yes A cow mooing and being hit.
CRACK.WAV No Yes Small glass cracking sound.
CRASH.WAV Yes No Pieces of glass and other tidbits crashing. Seems to be unused.
CRUSHER.wav No Yes Unknown. Likely self-explanatory according to the file name.
CREDITSD.WAV Yes Yes Sound played when credits are deducted from the score tally at the end of a race. Unused in Carma2.
CREDITSU.WAV Yes Yes Sound played when credits are increased from the score tally at the end of a race. Unused in Carma2.
DBIGIMPACT1.wav No Yes A dog panting and being hit.
DeadPunt1.WAV No Yes Sound made when a corpse is driven over.
DeadPunt2.WAV No Yes Sound made when a corpse is driven over. Named SPLATGIB.WAV in Carma.
DEEPHULL8.wav No Yes Unknown.
desertamb_01.wav No Yes Desert ambience.
desertamb_02.wav No Yes Desert ambience.
desertamb_03.wav No Yes Desert ambience.
desertamb_04.wav No Yes Desert ambience.
DEVIL.WAV Yes No A male devil pedestrian screaming, demo of Carma2 has a completely different "Waah!" and is used for the ending cinematic.
DEVILMIS.WAV Yes No A female devil pedestrian screaming. Higher pitch than DEVIL.WAV.
DIESEL.WAV Yes Yes A large motor running.
distantchat_01.wav No Yes People talking. Seems to be unused.
dogpant.wav No Yes A dog panting.
DOGPUNT.wav No Yes A dog crying and being hit.
DOGSCARED.wav No Yes A dog whining.
DOGSCARED2.wav No Yes A dog whining.
DONE.WAV Yes Yes Sound made when the player confirms an option on a menu. Sounds different in the demo.
doordown_01.wav No Yes Unused door door shutting sound.
DOORSLAM.WAV No Yes Sound made when the car's doors are closed.
doorup_01.wav No Yes Sound made when the doors in the Silo are opening.
down_01.wav No Yes Silo door closing sound?
drain_01.wav No Yes Aquatic mine ambience.
drain_02.wav No Yes Aquatic mine ambience.
DRILLING.wav No Yes Drilling sound. Seems to be unused.
DRUMS.wav No Yes Drums beating very faintly. Seems to be unused.
EEEUGH.WAV Yes No Die Anna saying "Eeeugh!" after squishing a ped.
EEUUW.WAV Yes No Die Anna saying "Eeewa!" after squishing a ped.
EEUUW3.WAV Yes No Die Anna saying "Eeew!" after squishing a ped.
ELIMPACT.WAV No Yes An elephant being hit.
ELPUSH.WAV No Yes An elephant sounding its trumpet.
ELSCARE1.wav No Yes Ditto.
ELSCARE2.wav No Yes Ditto.
ELVIS.WAV Yes No "Elvis" saying 'Uh-huh'.
ENGINE1.WAV Yes Yes Car engine running.
ENGINE2.WAV Yes Yes Car engine running.
ENGINE3.WAV Yes Yes Car engine running.
ENGINE3E.WAV Yes Yes Car engine in a cave, sounding like an echo.
ENGINE3W.WAV Yes Yes Car engine running underwater.
ENGINE4.WAV Yes Yes Car engine running.
ENGINE5.WAV Yes Yes Car engine running.
Enginewide.wav No Yes Wide Boy's "car engine" (amplifiers) running.
enginroom_01.wav No Yes Unused ambience inside an engine room.
eriamsoill.wav No Yes A pedestrian saying 'Ooh, I'm so ill.'
ESC.WAV Yes Yes Sound made when the player exits a menu via the Escape key. It's rarely heard in Carma2.
EVILLAF2.WAV Yes No Die Anna making an evil laugh.
EVILLAF3.WAV Yes No Die Anna making an evil laugh.
EVILLAFF.WAV Yes No Die Anna making an evil laugh.
FAA02.WAV Yes No Max Damage saying 'Mommy!' from flying at high speeds.
FAAH.WAV Yes No Max Damage saying 'Aah!' after being hit.
FAARGH3.WAV Yes No Max Damage screaming 'Wooaaa!' from flying at high speeds.
FAARGH5.WAV Yes No Max Damage grunting 'Oooaa!' from flying at high speeds.
FAH.WAV Yes No Max Damage grunting 'Huh!' from being hit.
FALRITE2.WAV Yes No Max Damage saying 'All right!' after winning a race.
FALRITE3.WAV Yes No Ditto.
FBETHRT3.WAV Yes No Max Damage saying 'Bet that hurt!' after squishing a ped.
FBigImpact1.WAV No Yes A female ped beginning to scream, but cut off by a huge splat.
fCROWD_02.wav No Yes Crowd ambience. Seems to be unused.
fCROWD_03.wav No Yes Crowd ambience. Seems to be unused
fCROWD_04.wav No Yes Crowd ambience. Seems to be unused
FDEAD.WAV Yes No Max Damage coughing? Seems to be unused.
FEMHIT.WAV Yes No A female pedestrian screaming and being hit. Re-uses a bit of SCREAM1.WAV in the demo.
FFall1.WAV No Yes An unused sound of a female ped falling.
FFall2.WAV No Yes An unused sound of a female ped falling.
FGETCHA.WAV Yes No Max Damage saying 'I'm coming to getcha!' after collecting a good powerup.
FGetUp1.WAV No Yes A female ped crying.
FGetUp2.wav No Yes A female ped screaming gibberish.
FGODDAM.WAV Yes No Max Damage saying 'Damn!' from being hit.
FGRR4.WAV Yes No Max Damage grunting 'Gruuh!' in disgust from squishing a ped or losing.
FGRR7.WAV Yes No Max Damage grunting 'Graah!' in disgust from squishing a ped or losing.
FHAHA1.WAV Yes No Max Damage laughing.
FHURT1.WAV Yes No Max Damage grunting 'Huh!' from being hit.
FINALLAP.WAV Yes Yes The announcer saying 'Final lap!'.
fire_02.wav No Yes Fire cracking.
firewood_01.wav No Yes Fire cracking.
FIVE.WAV Yes Yes The announcer saying 'Five!' for the countdown.
FLAFF3.WAV Yes No Max Damage laughing.
FlaskGone.wav No Yes Sound played when a pickup is collected.
FLivePunt1.WAV No Yes A female ped being punted.
FLivePunt2.WAV No Yes A female ped being punted.
FMediumImpact1.WAV No Yes A female ped being hit.
FMediumImpact2.WAV No Yes A female ped being hit.
FMESSY.WAV Yes No Max Damage saying 'Oh, messy!' from squishing a ped.
FMUTHA.WAV Yes No Max Damage saying 'Goddamn mother...' from being hit.
FOARGH.WAV Yes No Max Damage screaming from flying at high speeds. This sound is used as a male ped screaming in Carma2 and its file is MScream1.WAV.
FOHSHIT1.WAV Yes No Max Damage saying 'Oh, shit!' from flying at high speeds, picking up a bad/weird powerup, or running out of time.
FOOH.WAV Yes No Max Damage grunting 'Aah!' from being hit.
FOOH2.WAV Yes No Max Damage grunting 'Huh!' from being hit.
forestamb_03.wav No Yes Forest ambience.
forestamb_0116.wav No Yes Forest ambience.
FOUR.WAV Yes Yes The announcer saying 'Four!' for the countdown.
FOutOfBreath1.WAV No Yes A female ped gasping for air.
FOW.WAV Yes No Max Damage grunting 'Ow!' from being hit.
FOW2.WAV Yes No Max Damage grunting 'Hooa!' from being hit.
FOW3.WAV Yes No Max Damage grunting 'Ooa!' from being hit.
FOWHURT2.WAV Yes No Max Damage saying 'Ah! That hurt!' from being hit.
FPlead1.WAV No Yes A female ped crying.
FPRAY2.WAV Yes No Max Damage saying 'Say your prayers!' after squishing a ped.
FRIGHT01.WAV Yes No A male pedestrian screaming.
FScream1.WAV No Yes A female ped screaming.
FScream2.WAV No Yes A female ped screaming.
FScream3.WAV No Yes A female ped screaming.
FScream4.WAV No Yes A female ped screaming.
FScream5.WAV No Yes Same sound file as FScream1.WAV.
FSHITHAP.WAV Yes No Max Damage saying 'Shit happens.' from killing a ped.
FSmallImpact1.WAV No Yes A female ped being hit.
FSmallImpact2.WAV No Yes A female ped being hit.
FSORRY2.WAV Yes No Max Damage saying 'HA, sorry!' from killing a ped. (sarcastic)
FSORRY3.WAV Yes No Max Damage saying 'Sorry... Ah!' from killing a ped.
FSUMVA.WAV Yes No Max Damage saying 'Son of a bitch!' from being hit.
FUNANGLE.WAV Yes No A male ped screaming. Seems to be unused
FURGH2.WAV Yes No Max Damage grunting 'Aah!' from being hit.
FWAYHAY.WAV Yes No Max Damage shouting 'Waahaay!' when driving at high speeds.
FWOOHOO.WAV Yes No Max Damage screaming  when driving at high speeds.
FYEAH1.WAV Yes No Max Damage saying 'Yeah!' after something good happened.
FYEAH2.WAV Yes No A slightly shorter version of FYEAH1.WAV.
GAYPED.WAV Yes No A gay pedestrian screaming. Higher tone version of SCARED1.WAV.
GETYOU.WAV Yes No Die Anna saying 'Coming to get you!' after collecting a good powerup.
GIGGLE.WAV Yes No Die Anna laughing.
GIRLS01.WAV Yes No A female pedestrian screaming. Used as part of FEMHIT.WAV.
GIRLS02.WAV Yes No A female pedestrian screaming. Used as part of SQUEEKDI.WAV.
GIRLSO1.WAV No,No,Yes No A female pedestrian screaming. Unused.
GIRLSO2.WAV No,No,Yes No A female pedestrian screaming. Unused.
GO!.WAV Yes Yes The announcer saying 'Go!' for the countdown.
GO.WAV Yes No The German announcer saying "Go!" for the countdown.
GOODCAR1.WAV Yes No A motor running. Unused.
GOSIREN.WAV Yes Yes The Cops' siren, somewhat used for decreasing in rank. Is part of the engine sound in Carma2 as it can vary in pitch.
GOTBEER.WAV No Yes A sound of a gulp and a burp when picking up a drunk driving powerup.
GRRR1.wav No Yes A dog growling.
GRRRRRR1.WAV Yes No Die Anna grunting.
HAHA.WAV Yes No Someone laughing.
HAHAHA.WAV Yes No Someone laughing.
HEADLT.WAV No Yes Very small glass breaking.
HEARTBAT.WAV Yes No A very faint heartbeat.
help_01.wav No Yes A male ped screaming 'Help!'.
help_02.wav No Yes A male ped screaming 'Help!'.
help_03.wav No Yes A male ped screaming 'Help!'.
HELPME.WAV Yes No A male ped quietly shouting 'Help me!'. Seems to be unused.
HEY!.WAV Yes Yes The announcer saying 'Hey! You!' after the player skips the countdown.
HEY.WAV Yes No The German announcer saying 'Hey!' after the player skips the countdown.
HEYSTOP.WAV Yes No A cop/cunstruction ped shouting 'Hey, stop!'.
HITGIBS.WAV Yes No A male ped screaming and being hit with big force.
HONK.WAV Yes Yes The horn.
iamsick.wav No Yes A male ped grunting 'I'm sick... Uugh...'.
illsound_02.wav No Yes A male ped coughing.
INWAR.WAV Yes No An old female pedestrian shouting 'I was in the war!'.
IRONGROWN.wav No Yes USS Lewinsky growning.
IRONGROWN_02.wav No Yes USS Lewinsky growning.
IWIWAR.WAV Yes No An old German pedestrian saying 'Ich war in Krieg!' ('I was in the war!').
JETEN.wav No Yes Jet engine sound used by Heinz Faust's Supastuka.
jetflyby_01.wav No Yes An unused sound of a jet engine flying by.
KeelOver1.WAV No Yes Dead pedestrian keeling over.
KeelOver2.WAV No Yes Dead pedestrian keeling over.
LEAVEMEALONE_01.wav No Yes A male pedestrian screaming a grunt.
liftdown_01.wav No Yes Unused lift sound.
liftend.wav No Yes Unused lift sound.
liftr.wav No Yes Unused lift sound.
liftup_02.wav No Yes Unused lift sound.
liftupair_01.wav No Yes Unused lift sound.
lightchatter_01.wav No Yes Small conversation ambience. Unused.
malegethit_02.wav No Yes Infected pedestrian getting hit, see cough2-3.wav
MAXPAD1.wav No Yes Unknown.
MBigImpact1.WAV No Yes A male beginning to scream but being cut by a huge splat.
mercie.wav No Yes An unused sound of a male pedestrian saying 'Peace out!'.
MERCIE_02.wav No Yes An unused sound of a male pedestrian saying 'Mercy!'.
METAL1.WAV Yes No Metal clanking.
METAL2.WAV Yes Yes Metal clanking.
METAL3.WAV Yes Yes Metal clanking.
METAL4.WAV Yes Yes Metal clanking.
METAL5.WAV Yes Yes Metal clanking.
METAL6.WAV Yes No Metal clanking.
METAL7.WAV Yes No Metal clanking.
MFall1.WAV No Yes An unused sound of a male ped falling.
MFall2.WAV No Yes An unused sound of a male ped falling.
MGetUp1.WAV No Yes An unused sound of a male pedestrian screaming something weird.
mine.wav No Yes A farting sound made when a mine is shot from the mine shitting ability.
minehit.wav No Yes Unused sound of a mine colliding with something.
MLivePunt1.WAV No Yes A male ped punting.
MLivePunt2.WAV No Yes Same file as MLivePunt1.WAV.
MMediumImpact1.WAV No Yes A male ped being hit.
MMediumImpact2.WAV No Yes Same file as MMediumImpact1.
MOO.WAV Yes No A cow mooing.
MOODEATH.WAV Yes No A cow mooing and being splat.
mortar.wav No Yes Sound made when the Pedestrian flamethrower is fired.
MOuthOfBreath1.WAV No Yes A male ped gasping for air.
MScream1.WAV No Yes A male ped screaming. This sound is made by Max Damage in Carma, and the file is named FOARGH.WAV.
MScream2.WAV No Yes A male ped screaming, unused in Carma and is named VSCARED.WAV there.
MSmallImpact1.WAV No Yes A male ped being hit.
MSmallImpact2.WAV No Yes A male ped being hit.
NAPCRACKLE.WAV No Yes Fire from the pedestrian flamethrower cracking.
NAPLAUNCH.WAV No Yes A pedestrian flamethrower fireball being launched.
NO_01.wav No Yes An unused sound of a male pedestrian saying 'Whoa!', reversing it sounds like 'No!'.
noplease_01.wav No Yes A male ped saying 'No please...'.
off_hinge.wav No Yes Unknown.
NRVSHEEP.WAV Yes No Sound of a nervous sheep.
OHSHIT.WAV Yes No Die Anna saying 'Oh, shit!' from flying at high speeds or picking up a bad powerup.
OLDGUB.WAV Yes No An old ped shouting 'Goddamn mother!'.
ONE.WAV Yes Yes The announcer saying 'One!' for the countdown.
OOF1.WAV Yes No Die Anna grunting 'Ooh!' from being hit.
OOF2.WAV Yes No Die Anna grunting 'Ooah!' from being hit.
OOP1.WAV Yes No Die Anna grunting 'Oop!' from being hit.
oshitfall.wav No Yes An unused sound of a male ped screaming 'Oh shiiii-' as he falls.
OUTOFT2.WAV Yes No The German announcer saying 'Zeit abgelaufen!' ('Time out!').
OUTOTIM2.WAV Yes Yes The announcer saying 'Out of time!'.
OW1.WAV Yes No A ped screaming 'Ow!'.
OW2.WAV Yes No A ped screaming 'Ooh!'.
OW3.WAV Yes No A ped screaming 'Aah!' like a parrot.
OWHURT.WAV Yes No Die Anna saying 'Ooch! That hurt.' from being hit.
PARTBUY.WAV Yes Yes Sound played when the player buys an APO part at the parts shop. Unused in Carma2.
PARTNO.WAV Yes Yes Sound played when the player chooses an invalid option.
PEDVALIUM.WAV No Yes Sound made when the pedestrian Valium is used. Sounds like a choir saying 'Calm!'.
pengdie01.wav No Yes A penguin meowing and being splat.
pengdie03.wav No Yes A penguin meowing and being splat.
penguin1.wav No Yes A penguin meowing.
penguin.wav No Yes A penguin meowing.
penhit.wav No Yes A penguin meowing and being hit.
PINBALL.WAV Yes Yes The buzz sound heard when something collides during pinball mode.
ping.wav No Yes Sound made when the repairs have been completed.
PLASTICS.WAV No Yes Sound of plastic twitching.
POWERUP.WAV Yes No Unused clanking sound.
PRATWHIR.WAV Yes No

Sound played when the prat-cam is toggled (by pressing P). Unused in Carma2 because it has no prat-cam.

NOTE: Original speed in Funsize.

PUPXPLOD.WAV Yes Yes Powerup being picked up, explosion in Carma2.
PUSHSTONE.wav No Yes Sound made when a huge boulder is pushed.
PWRUPCANCEL.WAV No Yes Sound made when all powerups are canceled.
PWRUPRESPAWN.WAV No Yes Pickup respawning.
QUARRY_01.wav No Yes Quarry ambience. Seems to be unused.
RACECPLT.WAV Yes Yes The announcer saying 'Race completed!'.
RAINDERA1.wav No Yes A reindeer mooing.
RAINHIT.wav No Yes A reindeer mooing and being hit.
RANKUP.WAV Yes Yes Sound played when a ranking is increased in the rank screen. Unused in Carma2.
REPAIR2.WAV Yes Yes Repair sound.
REPSMASH.WAV No Yes Repair sound.
REPULSE.WAV No Yes Opponent or ped repulsificator sound.
REXPLODE.WAV Yes No Robot ped exploding.
REXPLODE2.WAV Yes No Robot ped exploding.
RGIBBED.WAV Yes No Exploding robot sound.
RGIBBS.WAV Yes No Sound when running over a destroyed robot.
ROLLOVER.WAV Yes No Unused. Probably associated with the unused rollover bonus.
RSCARE1.WAV Yes No Scared robot ped.
RSCARE2.WAV Yes No Scared robot ped.
RSHK.WAV Yes No Sound of a robot bouncing away.
runwatfast_02.wav No Yes Unknown.
RXPLODE.WAV Yes No Robot explosion sound.
RXPLODE2.WAV Yes No Robot explosion sound.
SATANCOK.WAV Yes No Satan getting hit right on the end of his knob.
SAWMILLAMB_01.wav No Yes Unused sound of a saw.
SCARED2.WAV Yes No A male ped screaming.
SCARED3.WAV Yes No A male ped screaming like Tarzan.
scieren16.wav No Yes Unused sound of an ambulance.
SCREAM1.WAV Yes No A female ped screaming.
SCREAM2.WAV Yes No A female ped screaming.
SCREAM5.WAV Yes No Die Anna screaming from flying at high speeds.
SCREAM6.WAV Yes No Die Anna screaming from flying at high speeds.
SCREAM7.WAV Yes No Die Anna screaming from flying at high speeds.
SCRUB1.WAV Yes Yes Skidding sound.
SCRUB2.WAV Yes Yes Skidding sound.
seashore_01.wav No Yes Unused seashore ambience.
sheep1.wav Yes Yes A sheep baaing. Both sound different from each other.
sheep2.wav No Yes A sheep baaing.
sheep3.wav No Yes A sheep baaing.
SHEEPDIE2.wav No Yes A sheep baaing and being splat.
SHEEPDIEA1.wav No Yes A sheep baaing and being splat.
SHEEPDIEA2.wav No Yes A sheep baaing and being splat.
SIREN.WAV Yes No The Cops' siren looping thrice.
SKID1.WAV Yes Yes Skidding sound, heard when IWANTTOFIDDLE is written correctly.
SKID2.WAV Yes Yes Skidding sound.
SKID3.WAV Yes Yes Skidding sound, heard when IWANTTOFIDDLE is written correctly (in case of Low Memory mode, DOS version only).
SMASH1.WAV Yes Yes Smashing sound.
SMASH2.WAV Yes Yes Smashing sound.
SMASH3.WAV Yes Yes Smashing sound.
SMASH4.WAV Yes Yes Smashing sound, named C2-Smash4.wav in TDR.
SMCRASH2.WAV Yes Yes Smashing sound.
snap.wav No Yes Unused snapping sound.
SONICB.WAV Yes Yes Sonic boom. Used in Carma2 when launching a slaughter mortar.
SORRY2.WAV Yes No Die Anna saying 'Sorry!' after killing a ped.
SORRY5.WAV Yes No Die Anna saying 'Sorry!' after killing a ped.
spaceship_01.wav No Yes Unused spaceship sound.
SPLAT2.WAV Yes No A female ped screaming and being splatted.
SPLATGIB.WAV Yes No Sound made when a corpse is driven over. Named DeadPunt2.WAV in Carma2.
SQUEEKDI.WAV Yes No A female ped screaming and being splat. Uses part of GIRLS02.WAV in commercial versions of Carma.
SWINGIN.WAV Yes Yes Sound played when the menu's interface switches screens. Bubble sound in Carma2, used for the same purpose.
SWINGOUT.WAV Yes Yes Sound played when the menu's interface switches screens. Bubble sound in Carma2, used for the same purpose.
TAILCUTOFF.WAV No Yes Mutant tail being severed.
TAILGROW.WAV No Yes Mutant tail growing.
THECLAP.WAV Yes Yes Audience clapping when the player completes a race.
THREE.WAV Yes Yes The announcer saying 'Three!' for the countdown.
TRAIN_01.wav No Yes Unused sound of a train passing by.
TREE.WAV No Yes Crashing sound with a xylophone in the middle.
TWO.WAV Yes Yes The announcer saying 'Two!' for the countdown.
underdeckamb_01.wav No Yes Ambience sound inside the USS Lewinsky.
UNDERWAT3.wav No Yes Water ambience.
underwat_02.wav No Yes Water ambience.
URGH.WAV Yes No Die Anna grunting 'Uugh!' from being hit.
UUH.WAV Yes No Someone grunting 'Uugh!'.
UUUGH1.WAV Yes No Die Anna grunting 'Huh!' from being hit.
UUUGH3.WAV Yes No Die Anna grunting 'Uugh!' from being hit.
VERTIGO.wav No Yes A male ped grunting 'I got vertigo!'. Unused.
VSCARED.WAV Yes No A male ped screaming. This sound is named MScream2.wav in Carma2.
WAA.WAV Yes No A male ped screaming 'Waah!'.
WAAAA1.WAV Yes No Die Anna screaming 'Waaahaaa!'.
WAAAA2.WAV Yes No Die Anna screaming 'Woaahaaa!'.
waafalllong_01.wav No Yes A male ped screaming 'Waahaahaa' as he falls. Unused.
warpcore_01.wav No Yes Unknown.
WEEAAAAO.WAV Yes No A male ped screaming while falling.
weld.wav No Yes Unused welding sound.
WELLOIL.wav No Yes Unused oil well sound.
WINDSCRN.WAV No Yes Big glass breaking.
WOAAAO.WAV Yes No Die Anna screaming 'Waahaahoa!'.
WOLFY1.wav No Yes A wolf growling.
WOOAH!.WAV Yes No Someone screaming 'Woowoowooah!'.
WOODCRASH.WAV No Yes A piece of wood cracking.
WOOF1.wav No Yes A dog woofing.
WOOF2.wav No Yes A dog woofing.
WOOHOO1.WAV Yes No Die Anna screaming 'Woohoo!' from driving at high speeds.
WOOO.WAV Yes No Die Anna screaming 'Wooo!' from driving at high speeds.
WRONGCP.WAV Yes Yes The announcer saying 'Wrong checkpoint!'.
YEAH2.WAV Yes No Die Anna saying 'Yeah!' after something good happened.
YEAH4.WAV Yes No Die Anna saying 'Yeah!' after something good happened.
ZAaargh.wav Yes No A zombie grunting.
ZAP.WAV Yes Yes Zapping sound played when the pedestrian electro-bastard ray is used.
ZBggibs2.wav Yes No A zombie screaming and being splatted with big force.
ZBighi02.wav Yes No A zombie screaming and being splatted with big force.
ZBighi03.wav Yes No A zombie screaming and being splatted with big force.
ZBighit1.wav Yes No A zombie screaming and being hit.
ZBighit2.wav Yes No A zombie screaming and being hit.
ZBighit3.wav Yes No A zombie screaming and being hit.
ZBighit4.wav Yes No A zombie screaming and being hit.
ZBoys02.wav Yes No A zombie whispering something loudly.
ZBoys06.wav Yes No A zombie grunting.
ZBoys08.wav Yes No A zombie grunting.
ZFemhit.wav Yes No Same sound as ZBigHit2.
ZFright1.wav Yes No A zombie grunting.
ZGirls01.wav Yes No A zombie grunting.
ZGirls02.wav Yes No A zombie grunting.
ZHartbat.wav Yes No A very faint heartbeat.
ZHelpme.wav Yes No A zombie trying to grunt "Help me!".
ZHeystop.wav Yes No A zombie trying to grunt "Hey!".
ZHitgibs.wav Yes No A zombie being hit.
ZInwar.wav Yes No A zombie laughing.
ZModeath.wav Yes No Same sound as MOODEATH.WAV.
ZMoo.wav Yes No Same sound as MOO.WAV.
ZOldgub.wav Yes No A zombie grunting.
ZScared2.wav Yes No Same sound as ZFright1.wav.
ZScream1.wav Yes No A zombie trying to scream.
ZScream2.wav Yes No A zombie trying to scream.
ZSplat2.wav Yes No A zombie being hit.
ZSpltgib.wav Yes No Same sound as SPLATGIB.WAV.
ZSquekdi.wav Yes No A zombie screaming and being hit.
ZWaa.wav Yes No A zombie trying to scream.
ZWeaaaao.wav Yes No A zombie trying to scream.

Carmageddon TDR 2000[]

C·V·D·E
C2 target big To Do: Finish these lists.
Care to do so?

Carmageddon TDR 2000's sound files are packed up in PAK and DIR files, in the folder ASSETS\Sound, they can be extracted with PackRat 2, included in the TDR 2000 SDK (also comes with the TDR2000 MAX-Pack)

ADDONPACK1[]

  • Alien101.wav
  • Alien104.wav
  • Alien201.wav
  • Alien202.wav
  • Alien307.wav
  • Alien308.wav
  • Bugatti.wav
  • Church.wav
  • City1.wav
  • Diesel_low.wav
  • FastV8.wav
  • Harbour1.wav
  • HeartBeat1s.wav
  • HellBase.wav
  • HellTop.wav
  • JetCar2.wav
  • Mall.wav
  • Membrane.wav
  • MusicMixdown1.wav
  • Park.wav
  • StationS.wav
  • SteamCar5.wav
  • SteamChuff.wav
  • SteamWhistle.wav
  • Thunder1.wav
  • Thunder2.wav
  • Thunder3.wav
  • water1.wav

COMMON[]

  • F_Breathing1.wav - F_Breathing4.wav: A female panting.
  • F_Drowning1.wav - F_Drowning5.wav: A female gargling.
  • F_Falling1.wav - F_Falling2.wav: A female screaming 'Noooooo!' as she falls down.
  • F_Falling3.wav: A female screaming as she falls down.
  • F_Groan1.wav - F_Groan16.wav: A female groaning in pain.
  • M_Breathing1.wav - M_Breathing6.wav: A male panting.
  • M_Drowning1.wav: A male gargling 'Help me!'.
  • M_Drowning2.wav: A male gargling.
  • M_Drowning3.wav: A male gargling 'I can't swim!'.
  • M_Falling1.wav: A male screaming 'See ya lateeeeer!' as he falls down.
  • M_Falling2.wav: A male screaming as he falls down.
  • M_Falling3.wav: A male screaming 'See ya lateeheheheeer!' as he falls down.
  • M_Falling4.wav - M_Falling6.wav: A male screaming as he falls down.
  • M_Groan1.wav - M_Groan20.wav: A male groaning in pain.

PATCH1[]

  • Fart1_f.wav
  • Fart2_f.wav
  • Fart3_f.wav
  • Fart4_f.wav
  • Fart5_f.wav
  • HoverEngine.wav
  • HoverOff.wav
  • HoverOn.wav
  • SmokeMine.wav
  • Spikes.wav
  • Spikes-1.wav
  • SpikesGrind.wav

SOUND[]

  • ApeRoar-mix1f.wav: The giant ape in Going Ape roaring.
  • ApeStep-mix1.wav: The giant ape taking a step.
  • Applause-mix3.wav: Long applause.
  • Backfire.wav:
  • Bang1.wav:
  • Beep1.wav: The beep that plays when the timer has 10 seconds remaining.
  • Behemoth-mix1.wav: The Behemoth's engine.
  • BigTruck_Engine.wav: The engine of a large truck.
  • BirdCall1.wav - BirdCall8.wav: Birds singing and tweeting.
  • BlownHotRod.wav:
  • Boing1.wav:
  • BombDrop2.wav:
  • Bridge_mix1a.wav:
  • Buick.wav: Engine sound.
  • BuildingDemo-mix.wav:
  • Button1.wav - Button2.wav: Menu button clicks.
  • C2-Smash4.wav: The SMASH4.WAV sound from Carmageddon II.
  • CarCrash1-mix.wav: The horn and crashing sound played when the player hits a traffic car.
  • Card_thud1.wav:
  • Card_thud2.wav:
  • Carma_highest.wav: 2D sound test, high-pitch version of the Splat Pack/Carmageddon II's ENGINE3.WAV.
  • CarWasted-mix1.wav: Sound played when a car is wasted.
  • Cave1-mix.wav:
  • ChevTurbine.wav:
  • Click1.wav:
  • ClockChime.wav:
  • ClubMix-1.wav:
  • Computer-mix1.wav: Ambient noise of computers.
  • Cow1.wav - Cow2.wav: A cow mooing.
  • Crash-mix2-s22k.wav - Crash-mix9-s22k.wav: Crashing noise.
  • Crickets1.wav: Crickets.
  • Diesel.wav:
  • Diesel_Engine1.wav: Self-explanatory.
  • DogWoof1.wav - DogWoof5.wav: A dog barking and growling.
  • DoorClose.wav:
  • DoorOpen.wav:
  • Dtrain.wav:
  • Electric_Hum1.wav:
  • ElectroRay2-mix.wav: The sound used when a Pedestrian electro-bastard ray is used.
  • Eng_Bulldozer.wav:
  • Engine_3.wav:
  • Explode1.wav - Explode4.wav: An explosion.
  • Fairground.wav:
  • FenceBreak-mix1.wav:
  • FerrariV12-hi.wav:
  • FerrariV12.wav:
  • Fire-mix1.wav:
  • FlameThrower2.wav: A pedestrian flamethrower shot.
  • Garage-mix2.WAV: Background noises for when the player is in the garage.
  • Gas1.wav:
  • Gas2.wav:
  • Gas3.wav:
  • GearChange.wav:
  • Glass-bottle1.wav - Glass-bottle3.wav: Glass bottle breaking.
  • Glass1.wav - Glass3.wav: Glass window breaking.
  • Grass1.wav:
  • Gravel1.wav:
  • Grenade-modf.wav:
  • Helicopter-mix1.wav:
  • HotV8.wav:
  • Jaws1.wav:
  • Large_Engine1.wav:
  • LeftRight.wav: A test sound used to check if stereo sound is working properly in the game's setup dialog. It's chopper noise and a man saying "Left. Right.", on the left and right speakers, respectively.
  • Lift1.wav:
  • MetalCreaking1.wav:
  • MetalCrunch1.wav:
  • MetalPipe1.wav:
  • MetalScrape1.wav:
  • Metal_Clang2a.wav - Metal_Clang4a.wav:
  • Metal_Clunk1.wav:
  • MouseOver1.wav:
  • OilDump1.wav - OilDump2.wav: Used for when an oil slick is placed.
  • OilPump-mix1.wav:
  • Ped_Splat1.wav - Ped_Splat4n.wav: A ped being splattered.
  • PedImpact_n1.wav - PedImpact_n5.wav: A ped being brutally splattered.
  • Phone.wav:
  • Pinball-1.wav - Pinball-3.wav: Pinball mode sounds.
  • Ping1.wav:
  • Plane-mix1.wav:
  • PowerRings1-mix.wav:
  • PowerStation1-mix.wav:
  • Powerup1.wav: Sound for when a pickup is collected.
  • PowerupFail.wav: Sound for when an item can't be used.
  • PowerupResp.wav: Sound for when a pickup respawns. It's just Powerup1.wav in reverse.
  • Pumpstation1-mix.wav:
  • Quotes.txt:
  • RadioMast1-mix.wav:
  • RailroadCrossing.wav:
  • Repair2-c.wav: Sound for when the car is repaired.
  • Repair2-fail.wav: Sound for when a repair is attempted, but the car is already fully repaired.
  • RippleStrip.wav:
  • RockSlide-mix1.wav:
  • RoofScrape-mix1.wav:
  • RooJump.wav: Kangaroo on command jump.
  • RopeBridge-mix3.wav:
  • samplelist.txt:
  • sand1.wav:
  • scrape1.wav:
  • scrape2.wav:
  • scrEECH.WAV - scrEECH3.wav:
  • sea-short.wav:
  • servo_End-mix1.wav:
  • servo_Start-mix1.wav:
  • sheep1.wav - sheep3.wav: Sheep baa-ing.
  • shipHorn1-low.wav:
  • shipsBell.wav:
  • siren_loop.wav: A cop siren.
  • slow_crunch1.wav:
  • small_Engine1-hi.wav:
  • small_Engine1.wav:
  • splash1.wav:
  • steam1.wav:
  • steam2.wav:
  • structure-mix1.wav:
  • supSiren-mix1.wav:
  • TakeOff-mix1.wav:
  • Tank-mix1.wav:
  • TankDrone-mix1.wav:
  • Thunk1.wav - Thunk2a.wav:
  • TomToms1.wav:
  • Train-mix1.wav:
  • TrashCan1.wav:
  • TreeFall-mix1.wav:
  • TreeHit1.wav - TreeHit3.wav:
  • TruckCrash1-mix.wav:
  • TugBoat_mix1.wav:
  • Type.wav:
  • Type2.wav:
  • Underwater1.wav:
  • Water-low1.wav:
  • Water-med1.wav:
  • WaterOut-mix1.wav:
  • Wind1.wav:
  • WireFence-mix1.wav:
  • Wraith.wav:
  • Zap2.wav:

UKHuman[]

The name of this file depends on the version of the game installed.

  • F_Basic02.wav: A female ped saying 'Help!'.
  • F_Basic03.wav: A female ped saying 'No way!'.
  • F_Basic04.wav: A female ped shouting 'Get away!'.
  • F_Basic05.wav: A female ped saying 'Oww!'.
  • F_Basic06.wav: A female ped saying 'That hurt!'.
  • F_Basic07.wav: A female ped saying 'Hey, screw you!'.
  • F_Basic08.wav: A female ped saying 'Hey, I'm walking here!'.
  • F_Basic09.wav: A female ped saying 'Oh not me!'.
  • F_Basic10.wav: A female ped saying 'Awh, save me!'.
  • F_Basic11.wav: A female ped saying 'Mmmommy!'.
  • F_Basic12.wav: A female ped saying 'Hey, why me?'.
  • F_Cops01.wav: A female cop saying 'Hey, we're gonna scrape you up and lock you away!'.
  • F_Cops02.wav: A female cop saying 'You die, and we'll arrest your remains, pal!'
  • F_Cops03.wav: A female cop saying 'Hey you've messed with the law, so the law is gonna mess with you!'.
  • F_Cops04.wav: A female cop saying 'Now... this is why I joined the police!'.
  • F_Cops05.wav: A female cop saying 'Now you wanna be buried... cremated, or atomized, asshole?'.
  • F_Cops06.wav: A female cop saying 'I'm gonna waste you to spare the paperworks, boy!'.
  • F_Cops07.wav: A female cop saying 'Hey Frank, pass me a donut.'.
  • F_Cops08.wav: A female cop saying 'We got a 2-18 in progress'.
  • F_Cops09.wav: A female cop saying 'Request backups, we got a live one!'.
  • F_Cops10.wav: A female cop saying 'Backup needed, we gotta stop this son of a bitch!'.
  • F_Exclaim01.wav - F_Exclaim31.wav: A female ped screaming or grunting.
  • F_Gang01.wav: A female opponent saying 'Nyeah your life expectancy is down to seconds, jerk-off!'.
  • F_Gang02.wav: A female opponent saying 'Hey you wanna be a hood ornament, dick-head?'.
  • F_Gang03.wav: A female opponent saying 'We'll kill you, wake you up, and kill you again!'.
  • F_Gang04.wav: A female opponent saying 'I'm gonna get thermonuclear on your ass, boy!'.
  • F_Gang05.wav: A female opponent saying 'Hey, stop, we just wanna talk!'.
  • F_Gang06.wav: A female opponent saying 'Ah, you're real good, shame you gotta die!'.
  • F_Gang07.wav: A female opponent saying 'Hey, give my regards to the after-life, huh?'.
  • F_Gang08.wav: A female opponent saying 'Rule one: Never piss us off!'.
  • F_Gang09.wav: A female opponent saying 'Think you can run to the cops, you crazy shit?'.
  • F_Gang10.wav: A female opponent saying 'Hey call the guys, we've got ourselves a plaything!'.
  • F_Short01.wav: A female opponent saying 'Excuse me!'.
  • F_Short02.wav: A female opponent saying 'Hey get outta here!'.
  • F_Short03.wav: A female opponent saying 'Hey, numbnuts!'.
  • F_Short04.wav: A female opponent saying 'Huh, I'm gonna get you!'.
  • F_Short05.wav: A female opponent saying 'Hey I thought you were dead!'.
  • F_Short06.wav: A female opponent saying 'Oh no!'.
  • F_Short07.wav: A female opponent saying 'Up yours!'.
  • F_Short08.wav: A female opponent saying 'What the—?'.
  • F_Short09.wav: A female opponent saying 'Hey, what's wrong with you?'.
  • F_Short10.wav: A female opponent saying 'You punk!'.
  • F_Short11.wav: A female opponent saying 'Heya moron!'.
  • F_Zombie01.wav: A female zombie grunting 'Blooood!'.
  • F_Zombie02.wav: A female zombie grunting 'Brains!'.
  • F_Zombie03.wav: A female zombie grunting 'Feed me!'.
  • F_Zombie04.wav - F_Zombie06.wav: A female zombie grunting.
  • F_Zombie07.wav: A female zombie grunting 'Must... eat!...'.
  • F_Zombie08.wav: A female zombie grunting 'Oh, brain!'.
  • M_Basic02.wav: A male ped saying 'Help!'.
  • M_Basic03.wav: A male ped saying 'No way!'.
  • M_Basic04.wav: A male ped saying 'Get away!'.
  • M_Basic05.wav: A male ped saying 'Why me?'.
  • M_Basic06.wav: A male ped saying 'That hurt!'.
  • M_Basic07.wav: A male ped saying 'Screw you!'.
  • M_Basic08.wav: A male ped saying 'Hey, I'm walking here!'.
  • M_Basic09.wav: A male ped saying 'Not me!'.
  • M_Basic10.wav: A male ped saying 'Save me!'.
  • M_Basic11.wav: A male ped saying 'Mommy!'.
  • M_Cops01.wav: A male cop saying 'We're gonna scrape you up and lock you away!'
  • M_Cops02.wav: A male cop saying 'You die, and we'll arrest your remains, pal!'.
  • M_Cops03.wav: A male cop saying 'You messed with the law so the law... is gonna mess with you!'.
  • M_Cops04.wav: A male cop saying 'Now this is why I joined the police!'.
  • M_Cops05.wav: A male cop saying "Now you wanna be buried, cremated or atomized, asshole?'.
  • M_Cops06.wav: A male cop saying 'Gon' waste you to spare the paperworks, boy!'.
  • M_Cops07.wav: A male cop saying 'Hey Frank, pass me a donut!'.
  • M_Cops08.wav: A male cop saying 'We got a 2-18 in progress!'.
  • M_Cops09.wav: A male cop saying 'Request backup, we got a live one!'.
  • M_Cops10.wav: A male cop saying 'Backup needed, we gotta stop this son of a bitch!'.
  • M_Exclaim01.wav - M_Exclaim43.wav: A male ped screaming or grunting.
  • M_Gang01.wav: A male opponent saying 'Your life expectancy is down to seconds, jerk-off!'.
  • M_Gang02.wav: A male opponent saying 'You wanna be a hood ornament, dick-head?'.
  • M_Gang03.wav: A male opponent saying 'We'll kill you, wake you up, and kill you again'.
  • M_Gang04.wav: A male opponent saying 'I'm gon' get thermonuclear on your ass boy!'.
  • M_Gang05.wav: A male opponent saying 'Hey, stop, we just wanna talk!'.
  • M_Gang06.wav: A male opponent saying 'Yer real good!... Shame you gotta die!'.
  • M_Gang07.wav: A male opponent saying 'Give my regards to the after-life.'.
  • M_Gang08.wav: A male opponent saying 'Rule one: Never piss us off!'.
  • M_Gang09.wav: A male opponent saying 'Think you can run to the cops, you crazy shit?'.
  • M_Gang10.wav: A male opponent saying 'Call the guys! We got ourselves a plaything!'.
  • M_Short01.wav: A male opponent saying 'Excuse me!'.
  • M_Short02.wav: A male opponent saying 'Get outta here!'.
  • M_Short03.wav: A male opponent saying 'Hey, numbnuts!'.
  • M_Short04.wav: A male opponent saying 'I'm gon' get you!'.
  • M_Short05.wav: A male opponent saying 'I thought you were dead!'.
  • M_Short06.wav: A male opponent saying 'Oh no!'.
  • M_Short07.wav: A male opponent saying "Up yours!".
  • M_Short08.wav: A male opponent saying 'What the—?'.
  • M_Short09.wav: A male opponent saying 'What's wrong with you?'.
  • M_Short10.wav: A male opponent saying 'You lousy—!'.
  • M_Short11.wav: A male opponent saying 'You moron!'.
  • M_Short12.wav: A male opponent saying 'Ya punk!'.
  • M_Zombie01.wav: A male zombie grunting 'Blooood!'.
  • M_Zombie02.wav: A male zombie grunting 'Braaaains!'.
  • M_Zombie03.wav: A male zombie grunting.
  • M_Zombie04.wav: A male zombie grunting.
  • M_Zombie05.wav: A male zombie grunting 'Hunger!'.
  • M_Zombie06.wav: A male zombie grunting.
  • M_Zombie07.wav: A male zombie grunting.
  • M_Zombie08.wav: A male zombie grunting.
  • M_Zombie09.wav: A male zombie grunting.
  • M_Zombie10.wav: A male zombie grunting 'Must... eat!...'.
  • R_checkpoint.wav: The announcer saying 'Checkpoint!'.
  • R_FinalLap.wav: The announcer saying 'Final lap!'.
  • R_go.wav: The announcer saying 'Go!'.
  • R_HeyYou.wav: The announcer saying 'Hey, you!'.
  • R_One.wav: The announcer saying 'One!'.
  • R_OutOfTime.wav: The announcer saying 'Out of time!'.
  • R_Three.wav: The announcer saying 'Three!'.
  • R_Two.wav: The announcer saying 'Two!'.
  • R_Wasted.wav: The announcer saying 'Wasted!', heard when the player is wasted.
  • R_Wcheckpoint.wav: The announcer saying 'Wrong checkpoint!'.

See also[]

Advertisement