| Carmageddon II level | |
|---|---|
| The Bruise Brothers | |
| The level's map. | |
| Info | |
| Location | Beaver City |
| Group | 10 |
| Opponents | 12 |
| Laps | 0 |
| Checkpoints | 0 |
| Peds | Unknown |
The Bruise Brothers is the thirty-eighth level in Carmageddon II, located on Beaver City. This level is like a mission, but the game's files don't consider it one; despite sharing many characteristics with a regular mission. The player must waste 12 cops.
Description[]
Trashing that donut shop was a big mistake...
Walthrough[]
You start near a gas station in Beaver City. Look around - you'll se few cop cars on your left, so you can easily start with them. The easiest way to destroy a cop car it to squeeze it against a solid object, like a wall for instance. If you have a big and strong vehicle, like Semi Mk.2 or even Hick Pickup you can easily ram using them.
Try to lure your opponents to a part of the city where you can do it, and avoid shores, water reservoirs and open spaces, mainly because it gets a lot harder to wreck opponents.
Also, be sure to repair your vehicle - cops are stronger and more durable than they look - don't underestimate them.
When you wreck the last, twelfth opponent, the mission ends.
Trivia[]
- The Bruise Brothers is a pun on The Blues Brothers. Even the description is a quote from one of the lines of the movie.
See also[]
| Levels in Carmageddon II (cat) | |||
|---|---|---|---|
| Group 1 | Nice Beaver · Rocky Too · City Slicker | Group 6 | Runway Runaway · Scare Devil · Bob Slay |
| Group 2 | Twin Shrieks · City of the Lost Giblets · Get Yer Rocks Off | Group 7 | Seaman Splatter · Con Rod Air · Roll Up, Roll Over... |
| Group 3 | Home Sweet Groan · Timber! · Stoned Again | Group 8 | Sheik, Rattle & Roll · Going Down · Airpain 3 |
| Group 4 | Piste Off · Shove Thy Neighbour · Woody Woodwrecker | Group 9 | 2 Minute Warning · Dune Buggered · Defcon Fused |
| Group 5 | Unfair Funfair · Snow Way Out · West Side Gory | Group 10 | Nuclear Arms Race · The Bruise Brothers · I Want to Berieve |